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Do you prefer D20 or To Hit and Save Tables
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<blockquote data-quote="Rothe" data-source="post: 3314501" data-attributes="member: 39813"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p><strong>Power & Secrecy</strong></p><p></p><p>I don't recall when I bought the 1e DMG if I needed to sign an oath that I was a DM and not a player, but I don't think so. So I don't see where the secret aspect comes in. Also, I've never met a 1e player that doesn't have the DMG or has not consulted one at a library. </p><p></p><p>Further, the progression to hit with armor class was easy to memorize and when it stepped up with character level, every 2 levels fighter, every 3 levels cleric, every 4 levels mu, IIRC. Not rocket science or some byzantine relationship that was hard to remember. Thus, there is nothing about the table that makes it any more secret than a formula. But if you think so you can always take the to hit progression for your 3.x players and tabulate it; then you'll have something to look up.</p><p></p><p>The GM always has the power to determine who hits or misses, you roll and tell me what you get with all your modifiers; I'll tell you if you hit. This approach works equally well with a table or formula, try it.</p><p></p><p></p><p><strong>Player Work</strong></p><p>Yes in 1e "BAB" was locked in with your class and level, there was no variation within a class. So everything you needed to determine a hit was in the 1e DMG table. Wait, what if he was a ranger and fighting a giant class, well add in that modifier. Oh yeah do you have any magic weapons or items that have pluses? Well, tell me what those are player or you just add them in. Sorry for the extra work of you keeping track of your positive modifiers. Funny, I've never had a player complain about keeping track of positive modifiers, in fact, they keep track of these religiously.</p><p></p><p>The only legitimate complaint about characters adding things up themselves is increased difficulty in 3.x because instead of maybe adding one or two numbers of less than 6 in 1e; you need to add 3 or 4 number and some of them can go up to 20. </p><p></p><p><strong>One Good Thing About Tables</strong></p><p>One good thing I can think of for tables over formula is the haptic feel and tactile experience of using a table. You just can't get that with mental arithmetic. However, I have enough paper to push around that the haptic feel has not left my game.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3314501, member: 39813"] :confused: [b]Power & Secrecy[/b] I don't recall when I bought the 1e DMG if I needed to sign an oath that I was a DM and not a player, but I don't think so. So I don't see where the secret aspect comes in. Also, I've never met a 1e player that doesn't have the DMG or has not consulted one at a library. Further, the progression to hit with armor class was easy to memorize and when it stepped up with character level, every 2 levels fighter, every 3 levels cleric, every 4 levels mu, IIRC. Not rocket science or some byzantine relationship that was hard to remember. Thus, there is nothing about the table that makes it any more secret than a formula. But if you think so you can always take the to hit progression for your 3.x players and tabulate it; then you'll have something to look up. The GM always has the power to determine who hits or misses, you roll and tell me what you get with all your modifiers; I'll tell you if you hit. This approach works equally well with a table or formula, try it. [b]Player Work[/b] Yes in 1e "BAB" was locked in with your class and level, there was no variation within a class. So everything you needed to determine a hit was in the 1e DMG table. Wait, what if he was a ranger and fighting a giant class, well add in that modifier. Oh yeah do you have any magic weapons or items that have pluses? Well, tell me what those are player or you just add them in. Sorry for the extra work of you keeping track of your positive modifiers. Funny, I've never had a player complain about keeping track of positive modifiers, in fact, they keep track of these religiously. The only legitimate complaint about characters adding things up themselves is increased difficulty in 3.x because instead of maybe adding one or two numbers of less than 6 in 1e; you need to add 3 or 4 number and some of them can go up to 20. [b]One Good Thing About Tables[/b] One good thing I can think of for tables over formula is the haptic feel and tactile experience of using a table. You just can't get that with mental arithmetic. However, I have enough paper to push around that the haptic feel has not left my game. [/QUOTE]
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