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<blockquote data-quote="tx7321" data-source="post: 3318799" data-attributes="member: 43146"><p>Fisher: "My experience playing AD&D in the 1980s was quite different. Almost everyone who owned a PHB owned a DMG. DMs were often questioned about the rules. Heck, arguing about the rules was part of the fun for my group. It is not the tables that make the difference here."</p><p></p><p></p><p>I think some place in the DMG Gygax mentions not to let the player read the DMG (and MM?). But, I'm not positive about that. </p><p></p><p>Once the role of DM job was passed around, players had to learn the rules (and be trained). That was the mid-80s for us (so maybe around the same time as you), though we rarely argued rules at the table (since the person who trained the DM was usually right there). Still, when we get a truely "new" player, everyone at the table (DMs at one point all) look with envy, remembering the first few games as the most "magical" and least game like.</p><p>As another poster mentioned, that "magic" of not knowing what the hell is going on only lasts a short while. After that its a matter of keeping as much as you can in the hands of the DM. After all, in 1E we could hand our players copies of the tables for their class to help the DM (I could print this out in seconds). Yet 1E gamers dont do this as it would change the feel of the game in a negative way.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3318799, member: 43146"] Fisher: "My experience playing AD&D in the 1980s was quite different. Almost everyone who owned a PHB owned a DMG. DMs were often questioned about the rules. Heck, arguing about the rules was part of the fun for my group. It is not the tables that make the difference here." I think some place in the DMG Gygax mentions not to let the player read the DMG (and MM?). But, I'm not positive about that. Once the role of DM job was passed around, players had to learn the rules (and be trained). That was the mid-80s for us (so maybe around the same time as you), though we rarely argued rules at the table (since the person who trained the DM was usually right there). Still, when we get a truely "new" player, everyone at the table (DMs at one point all) look with envy, remembering the first few games as the most "magical" and least game like. As another poster mentioned, that "magic" of not knowing what the hell is going on only lasts a short while. After that its a matter of keeping as much as you can in the hands of the DM. After all, in 1E we could hand our players copies of the tables for their class to help the DM (I could print this out in seconds). Yet 1E gamers dont do this as it would change the feel of the game in a negative way. [/QUOTE]
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