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Do you prefer DM-driven or PC-driven plot lines?
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<blockquote data-quote="JoeGKushner" data-source="post: 796494" data-attributes="member: 1129"><p>As a DM, I try to put a lot of work into the world and background utilizing official resources and a ton of homemade characters, places, and other goodies.</p><p></p><p>Having said that, I try to make sure that enough is going on so that the players have some options. I'm not afraid however, to use some elements of the campaign against 'em.</p><p></p><p>For example, one of the players has been a hostage for months of real time and over a year of game time for no good in-game reason outside of the players just wanting to kick some ass here and there. Their merc company ordered them to go get 'em.</p><p></p><p>Same thing with a Necromancer who keeps sending undead and other assassins after them. They just sit back and wait for the order to take 'em down while they do this and that.</p><p></p><p>As a player, I try to flow with the overall story, but interact with the inhabitants and make little impacts here and there to give the GM ideas on what my character may want to do or help other characters out on trying to figure stuff out. "Gee, you haven't been home to Burok Torn in months? Perhaps we should head there soon." "So you think that your spellpower is weak? Perhaps we can search for a new mentor for you."</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 796494, member: 1129"] As a DM, I try to put a lot of work into the world and background utilizing official resources and a ton of homemade characters, places, and other goodies. Having said that, I try to make sure that enough is going on so that the players have some options. I'm not afraid however, to use some elements of the campaign against 'em. For example, one of the players has been a hostage for months of real time and over a year of game time for no good in-game reason outside of the players just wanting to kick some ass here and there. Their merc company ordered them to go get 'em. Same thing with a Necromancer who keeps sending undead and other assassins after them. They just sit back and wait for the order to take 'em down while they do this and that. As a player, I try to flow with the overall story, but interact with the inhabitants and make little impacts here and there to give the GM ideas on what my character may want to do or help other characters out on trying to figure stuff out. "Gee, you haven't been home to Burok Torn in months? Perhaps we should head there soon." "So you think that your spellpower is weak? Perhaps we can search for a new mentor for you." [/QUOTE]
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