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*TTRPGs General
Do you prefer DM-driven or PC-driven plot lines?
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<blockquote data-quote="Drawmack" data-source="post: 796784" data-attributes="member: 4981"><p>My option wasn't above.</p><p></p><p>My favorite style campaign is a city campaign. This leads to an interesting type of playing that is not available in other scenarios.</p><p></p><p>Here is how I work it. The party is a company within the city, usually some sort of investigative company - but I've also had military parties and the like.</p><p></p><p>Then based on their position with the community I will allow them to decide how to explore the city, with some nose leading involved. The first adventure is usually a no choice type thing. Here is an example.</p><p></p><p>Party: Troop of investigators in Freeport.</p><p></p><p>How The Campaign Works: After the party completes an adventure they are informed how much down time is going to happen before the next adventure starts, anywhere from a week to a year. They then are allowed to tell me, or for long breaks write up, what they do in this time. This is when supplies are bought, training takes place etc. I also drop a newspaper on them with 4 - 8 stories, each one is an adventure hook and they decide which lead to follow. Sometimes people will seek to hire them as well, but not often. All these stories then progress with or without the PCs intervention. The tale of their last adventure will always be in the paper as well. The basic idea is that the world is zooming by all around the PCs and we zoom in on different parts of their careers. The PCs get to decide what we zoom in on, but the DM gets to decide what is available to be zoomed in on and control the zoom once the PCs pick the aspect to zoom in on. It's kind of like a choose your own adventure book.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 796784, member: 4981"] My option wasn't above. My favorite style campaign is a city campaign. This leads to an interesting type of playing that is not available in other scenarios. Here is how I work it. The party is a company within the city, usually some sort of investigative company - but I've also had military parties and the like. Then based on their position with the community I will allow them to decide how to explore the city, with some nose leading involved. The first adventure is usually a no choice type thing. Here is an example. Party: Troop of investigators in Freeport. How The Campaign Works: After the party completes an adventure they are informed how much down time is going to happen before the next adventure starts, anywhere from a week to a year. They then are allowed to tell me, or for long breaks write up, what they do in this time. This is when supplies are bought, training takes place etc. I also drop a newspaper on them with 4 - 8 stories, each one is an adventure hook and they decide which lead to follow. Sometimes people will seek to hire them as well, but not often. All these stories then progress with or without the PCs intervention. The tale of their last adventure will always be in the paper as well. The basic idea is that the world is zooming by all around the PCs and we zoom in on different parts of their careers. The PCs get to decide what we zoom in on, but the DM gets to decide what is available to be zoomed in on and control the zoom once the PCs pick the aspect to zoom in on. It's kind of like a choose your own adventure book. [/QUOTE]
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Do you prefer DM-driven or PC-driven plot lines?
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