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*TTRPGs General
Do you prefer DM-driven or PC-driven plot lines?
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<blockquote data-quote="A'koss" data-source="post: 796972" data-attributes="member: 840"><p>IMCs, they change over time. During the early stages of the PCs career, I have a tree-like outline, offering some choices to the players, but is still essentially where I want it to go. (Or should I say "used to"... I keep forgetting I'm a <em>player</em> now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p><p></p><p>Eventually, when (and if) the PCs become a more powerful presence in the campaign I start nudging them into using that power towards a specific long-term goal (and to go wild, even if the character doesn't know how to achieve this end), rather than continue to horde gold and power for it's own sake. Get them to use those abilities and resources to create something in the campaign that will outlast the character who made it. Build your magic-based city, create a transplanar league of paladins, a zoo of monsters (Abyssal Park?)... I've even had one player drop something like 1.5 million in gold to build the most extravagant Inn and Gambling den in my old Greyhawk campaign. It was a staple feature for probably more than 10 years.</p><p></p><p></p><p>Cheers,</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 796972, member: 840"] IMCs, they change over time. During the early stages of the PCs career, I have a tree-like outline, offering some choices to the players, but is still essentially where I want it to go. (Or should I say "used to"... I keep forgetting I'm a [I]player[/I] now! :eek: ) Eventually, when (and if) the PCs become a more powerful presence in the campaign I start nudging them into using that power towards a specific long-term goal (and to go wild, even if the character doesn't know how to achieve this end), rather than continue to horde gold and power for it's own sake. Get them to use those abilities and resources to create something in the campaign that will outlast the character who made it. Build your magic-based city, create a transplanar league of paladins, a zoo of monsters (Abyssal Park?)... I've even had one player drop something like 1.5 million in gold to build the most extravagant Inn and Gambling den in my old Greyhawk campaign. It was a staple feature for probably more than 10 years. Cheers, A'koss. [/QUOTE]
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