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Do you prefer DM-driven or PC-driven plot lines?
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<blockquote data-quote="Pants" data-source="post: 797901" data-attributes="member: 8849"><p>Well, I'm a mixture of all kinds of the DM types.</p><p>At the beginning of the current campaign I gave everyone a singular goal that would A) Provide a decent starting point for the adventure and B) Get everyone into the group. And no, it wasn't the 'You all meet in a bar' plot hook either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Basically, the big good city (known as Karm) on the main continent of the world holds what is known as the Great Games every 150 years or so. Adventurers from all over the land flock to the games, for the winner (or winners) are granted minor nobility, a plot of land on which to build their homes, and a somewhat small sum of money.</p><p></p><p>The object of the games is that the adventurers are presented a task and the first group to complete the task is awarded the prize. In this case, it was the destruction of a particularly nasty Death Knight and the return of a particularly nasty sword he stole.</p><p>So, the adventures, once given the task, flock all over the continent in search of this Death Knight. The players got involved in many story arcs along the way, including destroying a Thieve's Guild and earning the enmity of an assassin, unwittingly helping an ancient Elf rise to Lichdom and destroying a city in the process, cleaning an old Dwarven Mithral Mine out and returning it to the control of the Dwarves. Most of it I never planned in the long run.</p><p></p><p>Now that they're established nobles, the party Dwarf is running a Mercantile Business whilst helping spread spies across the land. The Gnomish Druid has his own grove and is part of an organization of Druids. The Human Cleric is the High Priest of his Temple in the city and the Elven Mage is acting as an ambassador to his bretheren. Meanwhile, they are trying to stop production of a bunch of corrupting weapons that are slowly plunging the Eastern Cities into anarchy.</p><p>Some of it I planned, some of it the Players did.</p></blockquote><p></p>
[QUOTE="Pants, post: 797901, member: 8849"] Well, I'm a mixture of all kinds of the DM types. At the beginning of the current campaign I gave everyone a singular goal that would A) Provide a decent starting point for the adventure and B) Get everyone into the group. And no, it wasn't the 'You all meet in a bar' plot hook either. ;) Basically, the big good city (known as Karm) on the main continent of the world holds what is known as the Great Games every 150 years or so. Adventurers from all over the land flock to the games, for the winner (or winners) are granted minor nobility, a plot of land on which to build their homes, and a somewhat small sum of money. The object of the games is that the adventurers are presented a task and the first group to complete the task is awarded the prize. In this case, it was the destruction of a particularly nasty Death Knight and the return of a particularly nasty sword he stole. So, the adventures, once given the task, flock all over the continent in search of this Death Knight. The players got involved in many story arcs along the way, including destroying a Thieve's Guild and earning the enmity of an assassin, unwittingly helping an ancient Elf rise to Lichdom and destroying a city in the process, cleaning an old Dwarven Mithral Mine out and returning it to the control of the Dwarves. Most of it I never planned in the long run. Now that they're established nobles, the party Dwarf is running a Mercantile Business whilst helping spread spies across the land. The Gnomish Druid has his own grove and is part of an organization of Druids. The Human Cleric is the High Priest of his Temple in the city and the Elven Mage is acting as an ambassador to his bretheren. Meanwhile, they are trying to stop production of a bunch of corrupting weapons that are slowly plunging the Eastern Cities into anarchy. Some of it I planned, some of it the Players did. [/QUOTE]
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