Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you prefer more or less Skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8421770" data-attributes="member: 20564"><p>Absolutely fewer skills. I despise systems with large amount of close-to-each-other skills. When To be an action hero I need to pick separate skills for swimming, jumping, climbing, and then realizing when it comes up in an adventure I can't throw well because that yet another skill it just breaks immersion and makes me unhappy to be playing that system. Example from Call of Cthulhu 7th edition, a modern RPG.</p><p></p><p>If too realize trope A takes becoming good in four different skills, and trope B takes six different skills not because the trope in harder but because one way the skills are divided up more - that's a failure.</p><p></p><p>If the skills are so specific that I can invest in a skill that comes up regularly in play, and a skill that comes up once every three months of play, I will consider the second one a trap.</p><p></p><p>If the skills are too narrow that a DM may favor some more than other ("can I use Charm?", "no, this is persuasion") or the D&D 5e "roll perceptions" coming up much more than "roll investigation" with some so that there isn't consistency because too many could apply.</p><p></p><p>No, please give me the most general skills. I want a "High Society" skill that, with the appropriate ability to modify it, can handle everything from heraldry to courtesy and handling yourself to knowledge about current or historical figures. Let's make sure my character knows what they heck they know and don't miss something because it was splintered across too many skills.</p></blockquote><p></p>
[QUOTE="Blue, post: 8421770, member: 20564"] Absolutely fewer skills. I despise systems with large amount of close-to-each-other skills. When To be an action hero I need to pick separate skills for swimming, jumping, climbing, and then realizing when it comes up in an adventure I can't throw well because that yet another skill it just breaks immersion and makes me unhappy to be playing that system. Example from Call of Cthulhu 7th edition, a modern RPG. If too realize trope A takes becoming good in four different skills, and trope B takes six different skills not because the trope in harder but because one way the skills are divided up more - that's a failure. If the skills are so specific that I can invest in a skill that comes up regularly in play, and a skill that comes up once every three months of play, I will consider the second one a trap. If the skills are too narrow that a DM may favor some more than other ("can I use Charm?", "no, this is persuasion") or the D&D 5e "roll perceptions" coming up much more than "roll investigation" with some so that there isn't consistency because too many could apply. No, please give me the most general skills. I want a "High Society" skill that, with the appropriate ability to modify it, can handle everything from heraldry to courtesy and handling yourself to knowledge about current or historical figures. Let's make sure my character knows what they heck they know and don't miss something because it was splintered across too many skills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you prefer more or less Skills?
Top