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Do you prefer more or less Skills?
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<blockquote data-quote="tetrasodium" data-source="post: 8422188" data-attributes="member: 93670"><p>IME trying to force those into play at the table is an uphill battle with how o5e & its tools are written</p><ul> <li data-xf-list-type="ul">For example... <br /> [spoiler="take the character sheet"]<br /> [ATTACH=full]145113[/ATTACH][/spoiler] Players are going to ill in every one of those ___ lines with the stat mod & proficiency bonus added as they apply</li> <li data-xf-list-type="ul">,Go on dndbeyond & roll the wisdom (stealth) or de(medicine check with a character... Imagine a table full of players & a gm staring at you fiddling fruitlessly with your phone flipping between sections of a sheet trying to do a thing it probably shouldn't have done to begin with & then trying to gather the individual parts needed to do it manually from different screens of your sheet...</li> <li data-xf-list-type="ul">Look at page 175-180 in the phb where the "Using Each Ability" section resides... First take note of how short the blurb is on the abilities themselves then second notice how basically every skill listed describes how it works for DefaultAbility(skill)</li> </ul><p>For all the show of changing from skill checks to "Ability checks" the only real support for it is in a sidebar that lists them as "Variant:Skills With Different Abilities" and anywhere it can be done things are setup to reinforce skill checks with a default ability. </p><p></p><p>Even trying to take the examples pf dex(medicine) & wis(stealth) that I mentioned... I have an idea what they are,. do you?.... It turns into an unknowable calvinball with the blind leading the blind</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8422188, member: 93670"] IME trying to force those into play at the table is an uphill battle with how o5e & its tools are written [LIST] [*]For example... [spoiler="take the character sheet"] [ATTACH type="full"]145113[/ATTACH][/spoiler] Players are going to ill in every one of those ___ lines with the stat mod & proficiency bonus added as they apply [*],Go on dndbeyond & roll the wisdom (stealth) or de(medicine check with a character... Imagine a table full of players & a gm staring at you fiddling fruitlessly with your phone flipping between sections of a sheet trying to do a thing it probably shouldn't have done to begin with & then trying to gather the individual parts needed to do it manually from different screens of your sheet... [*]Look at page 175-180 in the phb where the "Using Each Ability" section resides... First take note of how short the blurb is on the abilities themselves then second notice how basically every skill listed describes how it works for DefaultAbility(skill) [/LIST] For all the show of changing from skill checks to "Ability checks" the only real support for it is in a sidebar that lists them as "Variant:Skills With Different Abilities" and anywhere it can be done things are setup to reinforce skill checks with a default ability. Even trying to take the examples pf dex(medicine) & wis(stealth) that I mentioned... I have an idea what they are,. do you?.... It turns into an unknowable calvinball with the blind leading the blind [/QUOTE]
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