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General Tabletop Discussion
*Dungeons & Dragons
Do you prefer more or less Skills?
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<blockquote data-quote="Li Shenron" data-source="post: 8422906" data-attributes="member: 1465"><p>Skills are always a tricky subject...</p><p></p><p>In my opinion having a too short skills list defies the whole purpose of a skill system, which is always about <em>specialization</em>. It doesn't makes sense to specialize in something broad. There is already a system of 6 ability scores, having a second-order system of 12 is too close, in such a case it is not worth the extra rules and I'd rather just use ability scores. I think even the core PHB skills list of 18 is a bit on the short end, in fact many times you get the feeling that you're choosing always the same skills for the same general type of character. Combining them even more sounds counterproductive.</p><p></p><p>OTOH, if you make the list of skills specializations too long (like the 3e list of 40+ skills), there is a higher risk of some skills being too poor (relatively to others), and being largely ignored by players (remember Use Rope?). IMHO it is always up to the DM to work towards making different characters specialties equally shine in the adventures, but at least the rules should provide a good balance to start from.</p><p></p><p>If I had to choose, I'd go with my general rule of thumb of "at least 4 options for every choice" which usually makes me feel diversity is guaranteed. With 6 abilities, it would mean at least 24 skills, without changing the number of proficiencies per characters. Although I would always prefer too many than too few.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8422906, member: 1465"] Skills are always a tricky subject... In my opinion having a too short skills list defies the whole purpose of a skill system, which is always about [I]specialization[/I]. It doesn't makes sense to specialize in something broad. There is already a system of 6 ability scores, having a second-order system of 12 is too close, in such a case it is not worth the extra rules and I'd rather just use ability scores. I think even the core PHB skills list of 18 is a bit on the short end, in fact many times you get the feeling that you're choosing always the same skills for the same general type of character. Combining them even more sounds counterproductive. OTOH, if you make the list of skills specializations too long (like the 3e list of 40+ skills), there is a higher risk of some skills being too poor (relatively to others), and being largely ignored by players (remember Use Rope?). IMHO it is always up to the DM to work towards making different characters specialties equally shine in the adventures, but at least the rules should provide a good balance to start from. If I had to choose, I'd go with my general rule of thumb of "at least 4 options for every choice" which usually makes me feel diversity is guaranteed. With 6 abilities, it would mean at least 24 skills, without changing the number of proficiencies per characters. Although I would always prefer too many than too few. [/QUOTE]
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Do you prefer more or less Skills?
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