Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you prefer more or less Skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8422954" data-attributes="member: 7006"><p>You know what I think is the saddest part of all of this though? When it comes to the D&D game itself... what skills you know and how many there are doesn't actually matter. Because your abilities to do things is so small compared to just random chance. It doesn't matter how good you are or how well-trained... most of anything you succeed at is completely the result of one thing... the die roll.</p><p></p><p>The random d20 die roll for all ability checks can easily result in something like 4/5ths of your entire success in doing something. You could have a +3 in your stat and proficiency in some skill you are supposed to be fully trained and really good at... giving you a total of +5... but a roll of '20' on the die means that succeeding at a DC 25 check was a result of 5 points from natural ability and your training, and 20 points from complete and utter randomness. 4/5ths of your success had <em>nothing</em> to do with you as a character, it was just the fickle finger of fate this day that decided you remembered that historical fact or didn't lose your balance on the icy roof of the building. Heck... even a 20th level character that has Expertise in a skill (+12) and a maxed out stat (+5) for a total of +17... still sees 1/5th of their checks get HALF (or more) of their result from <em>complete chance</em> (rolls of 17-20). Doing virtually the impossible on a DC 35 check says 17 points comes from skill and training, and 18 points just from luck. Doesn't that seem odd? That even the very pinnacle of human endeavor in Dungeons & Dragons can see any accomplishment be at best only 50% of it coming from who you are and what you've done? When you look at it from the top-down meta view of the game system... that ain't great.</p><p></p><p>The game through that prism really drives home the idea that the entire skill system in D&D doesn't actually matter. Most of a character's success or failure across the board will be completely due to the random d20 roll and more often than not have little to nothing to do with your ability scores or proficiencies. The system on the whole might as well not even be there for all the good it does, LOL.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8422954, member: 7006"] You know what I think is the saddest part of all of this though? When it comes to the D&D game itself... what skills you know and how many there are doesn't actually matter. Because your abilities to do things is so small compared to just random chance. It doesn't matter how good you are or how well-trained... most of anything you succeed at is completely the result of one thing... the die roll. The random d20 die roll for all ability checks can easily result in something like 4/5ths of your entire success in doing something. You could have a +3 in your stat and proficiency in some skill you are supposed to be fully trained and really good at... giving you a total of +5... but a roll of '20' on the die means that succeeding at a DC 25 check was a result of 5 points from natural ability and your training, and 20 points from complete and utter randomness. 4/5ths of your success had [I]nothing[/I] to do with you as a character, it was just the fickle finger of fate this day that decided you remembered that historical fact or didn't lose your balance on the icy roof of the building. Heck... even a 20th level character that has Expertise in a skill (+12) and a maxed out stat (+5) for a total of +17... still sees 1/5th of their checks get HALF (or more) of their result from [I]complete chance[/I] (rolls of 17-20). Doing virtually the impossible on a DC 35 check says 17 points comes from skill and training, and 18 points just from luck. Doesn't that seem odd? That even the very pinnacle of human endeavor in Dungeons & Dragons can see any accomplishment be at best only 50% of it coming from who you are and what you've done? When you look at it from the top-down meta view of the game system... that ain't great. The game through that prism really drives home the idea that the entire skill system in D&D doesn't actually matter. Most of a character's success or failure across the board will be completely due to the random d20 roll and more often than not have little to nothing to do with your ability scores or proficiencies. The system on the whole might as well not even be there for all the good it does, LOL. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you prefer more or less Skills?
Top