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General Tabletop Discussion
*Dungeons & Dragons
Do you prefer more or less Skills?
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<blockquote data-quote="DEFCON 1" data-source="post: 8423292" data-attributes="member: 7006"><p>No, you are absolutely right in that from an in-game point of view, characters don't know one from the other. They either are able to do really cool stuff or they can't so higher is always better. My post was really from the meta-view in relation to the posts about what players want for skills and skill systems.</p><p></p><p>From our outsider perspective looking at the mechanics, we can all get into arguments about the pros and cons of this or any other skill system: whether we should have more or less skills... whether we should add proficiency or Expertise bonuses to ability checks... whether the system should be skill-point based... whether there should be different levels of proficiency... whether there should be specializations within skills... so on and so forth. But all those questions are the ones whose answers get wiped away once we realize that the bonus from the d20 roll pretty much supercedes whatever bonuses we might try and apply in whatever skill system format we push. So our arguments ends up essentially pointless. It's like arguing about where is the based place to stand around a bulldozer to help push it as it drives forward. The bulldozer's actually doing all the work, so what we decide doesn't actually matter in the least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8423292, member: 7006"] No, you are absolutely right in that from an in-game point of view, characters don't know one from the other. They either are able to do really cool stuff or they can't so higher is always better. My post was really from the meta-view in relation to the posts about what players want for skills and skill systems. From our outsider perspective looking at the mechanics, we can all get into arguments about the pros and cons of this or any other skill system: whether we should have more or less skills... whether we should add proficiency or Expertise bonuses to ability checks... whether the system should be skill-point based... whether there should be different levels of proficiency... whether there should be specializations within skills... so on and so forth. But all those questions are the ones whose answers get wiped away once we realize that the bonus from the d20 roll pretty much supercedes whatever bonuses we might try and apply in whatever skill system format we push. So our arguments ends up essentially pointless. It's like arguing about where is the based place to stand around a bulldozer to help push it as it drives forward. The bulldozer's actually doing all the work, so what we decide doesn't actually matter in the least. ;) [/QUOTE]
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