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General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="DEFCON 1" data-source="post: 8217797" data-attributes="member: 7006"><p>The prep is stating what's there. If I'm going to say that "in that forest is a green dragon"... if and when it gets encountered it's going to be a green dragon that the party can actually encounter. That's why I wouldn't say "in that forest is an ancient green dragon", because I've just now detailed an area that is never going to be used. Which is a waste of my time.</p><p></p><p>And note... I say this as a DM whose games rarely get to 10th level, let alone go past it. So anything in the adventuring area will be level appropriate (either weaker, stronger, or on level) so that the party can choose to go there and actually encounter stuff without it being an automatic TPK. Because as a story-first DM... I find TPKs to be pointless. If the party fails (and they certainly can)... it'll be failure within the narrative, not within the board game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8217797, member: 7006"] The prep is stating what's there. If I'm going to say that "in that forest is a green dragon"... if and when it gets encountered it's going to be a green dragon that the party can actually encounter. That's why I wouldn't say "in that forest is an ancient green dragon", because I've just now detailed an area that is never going to be used. Which is a waste of my time. And note... I say this as a DM whose games rarely get to 10th level, let alone go past it. So anything in the adventuring area will be level appropriate (either weaker, stronger, or on level) so that the party can choose to go there and actually encounter stuff without it being an automatic TPK. Because as a story-first DM... I find TPKs to be pointless. If the party fails (and they certainly can)... it'll be failure within the narrative, not within the board game. [/QUOTE]
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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