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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="tetrasodium" data-source="post: 8217869" data-attributes="member: 93670"><p>I lean heavily towards sandbox letting players do what they want & potentially reap the consequences, but it's not like I have regional level ranges or something. If the players wind up getting involved in something that for whatever reason sends them to argonessen (dragon continent), the demon wastes, the mournland, or whatever I'll likely find level appropriateish stuff, find an excuse to send them somewhere more fitting, or give reasons to hijack their travel plans along the way. The players would go into those areas knowing how dangerous they are though.</p><p></p><p>With that said, I've no qualms with powerful npcs punishing chaotic stupid with instant karma if forced into a corner. Those NPCs are both bound by & protected by the same laws that apply to the PCs possibly even with extra rights from being special<em> (i.e. nobles/wealthy/secretly a frickin dragon/etc)</em>. so the bitchslap might come in the form of underlings or political pressure that makes life difficult for the PCs without somehow gaining a powerful political backer of their own.</p><p></p><p>Being able to spin the various plates on the fly as players go around acting in unexpected ways is definitely a more advanced GM skill that can seem daunting to newer gms though & 5e doesn't make it easy to learn for a gm that didn't pick it up elsewhere.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8217869, member: 93670"] I lean heavily towards sandbox letting players do what they want & potentially reap the consequences, but it's not like I have regional level ranges or something. If the players wind up getting involved in something that for whatever reason sends them to argonessen (dragon continent), the demon wastes, the mournland, or whatever I'll likely find level appropriateish stuff, find an excuse to send them somewhere more fitting, or give reasons to hijack their travel plans along the way. The players would go into those areas knowing how dangerous they are though. With that said, I've no qualms with powerful npcs punishing chaotic stupid with instant karma if forced into a corner. Those NPCs are both bound by & protected by the same laws that apply to the PCs possibly even with extra rights from being special[I] (i.e. nobles/wealthy/secretly a frickin dragon/etc)[/I]. so the bitchslap might come in the form of underlings or political pressure that makes life difficult for the PCs without somehow gaining a powerful political backer of their own. Being able to spin the various plates on the fly as players go around acting in unexpected ways is definitely a more advanced GM skill that can seem daunting to newer gms though & 5e doesn't make it easy to learn for a gm that didn't pick it up elsewhere. [/QUOTE]
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