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General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="DEFCON 1" data-source="post: 8218730" data-attributes="member: 7006"><p>I ad-lib which modules get used when. But the actual activities within those modules have all been nicely plotted out by writers better than me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My style of DMing is once I've decided on what/where the campaign is set (and it's always an established campaign setting-- I don't make up my own)... I basically Wiki the area to death to get as much info as I can for what's already been written there. Then I rummage through a bunch of the D&D crap I've gathered over the years and find those adventures that could apply to certain places within the area.</p><p></p><p>And if any of those adventures are off-level... if/when the time comes that the party decides to go there I'll re-do the combat encounters to be applicable to whatever level the party is at the time. After all... these could very well be adventures that are from any of the four previous editions, which means I'm going to be re-writing the encounters anyway using 5E. So if I'm doing that... I sure as heck ain't gonna waste my time re-writing them to be the level that they might've originally been written for if the party is either past it or not even close to being ready. Because what would be the point of that? If some module I re-appropriate was originally written for characters level 1-3, but the story is cool and works well for where the party is headed at when they're level 6 at the time... I'll level the encounters up as part of my re-write so that it's actually useful and fun for them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8218730, member: 7006"] I ad-lib which modules get used when. But the actual activities within those modules have all been nicely plotted out by writers better than me. :) My style of DMing is once I've decided on what/where the campaign is set (and it's always an established campaign setting-- I don't make up my own)... I basically Wiki the area to death to get as much info as I can for what's already been written there. Then I rummage through a bunch of the D&D crap I've gathered over the years and find those adventures that could apply to certain places within the area. And if any of those adventures are off-level... if/when the time comes that the party decides to go there I'll re-do the combat encounters to be applicable to whatever level the party is at the time. After all... these could very well be adventures that are from any of the four previous editions, which means I'm going to be re-writing the encounters anyway using 5E. So if I'm doing that... I sure as heck ain't gonna waste my time re-writing them to be the level that they might've originally been written for if the party is either past it or not even close to being ready. Because what would be the point of that? If some module I re-appropriate was originally written for characters level 1-3, but the story is cool and works well for where the party is headed at when they're level 6 at the time... I'll level the encounters up as part of my re-write so that it's actually useful and fun for them. [/QUOTE]
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