Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xetheral" data-source="post: 8218889" data-attributes="member: 6802765"><p>I run sandboxes, but my sandboxes are not divided into areas with set difficulty. Instead, most combat encounters at my table are initiated by the PCs, and it's up to them to decide if they have sufficient information as to the level of threat posed by their foes. I don't use random encounters or wandering monster tables--instead I place threats deliberately, but I balance them based on what makes sense within the context of the game world, ignoring the party's level.</p><p></p><p>The only time I take the party's level into account is when an antagonist is responding to the actions of the PCs, and trying to neutralize them. Then the antagonist is going to balance (what they know of) the capabilities of the PCs against their available resources. Even then, however, the PCs will still have the ability to make choices regarding how to deal with the threat. It's not going to be "Ninjas! Roll initiative!" (unless, of course, the PCs knowingly and deliberately pissed off the Ninja guild while simultaneously failing to neutralize or intimidate it).</p><p></p><p>The closest I come to separating areas by difficulty is that the <em>type</em> of threats vary by region. The threat posed in civilized areas stems from the presence of higher-level NPCs, whereas the threat in wilderness areas comes from hostile fauna, marauders/armies, and environmental dangers. And some specific cities and/or wilderness areas may be more dangerous than others (e.g. lawless cities or territory held by enemy forces). But I'm not going to have a zone where all the cities and wilderness areas contain threats of a specific level, neighboring another zone where the cities and wilderness areas are all a different level.</p><p></p><p>While there is an immersion cost in making sure that the PCs always have an opportunity to learn about threats in time to make a (hopefully) informed choice whether or not to engage in combat, I find it less than the immersion cost of dividing the world into specific geographic areas of set difficulty.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8218889, member: 6802765"] I run sandboxes, but my sandboxes are not divided into areas with set difficulty. Instead, most combat encounters at my table are initiated by the PCs, and it's up to them to decide if they have sufficient information as to the level of threat posed by their foes. I don't use random encounters or wandering monster tables--instead I place threats deliberately, but I balance them based on what makes sense within the context of the game world, ignoring the party's level. The only time I take the party's level into account is when an antagonist is responding to the actions of the PCs, and trying to neutralize them. Then the antagonist is going to balance (what they know of) the capabilities of the PCs against their available resources. Even then, however, the PCs will still have the ability to make choices regarding how to deal with the threat. It's not going to be "Ninjas! Roll initiative!" (unless, of course, the PCs knowingly and deliberately pissed off the Ninja guild while simultaneously failing to neutralize or intimidate it). The closest I come to separating areas by difficulty is that the [I]type[/I] of threats vary by region. The threat posed in civilized areas stems from the presence of higher-level NPCs, whereas the threat in wilderness areas comes from hostile fauna, marauders/armies, and environmental dangers. And some specific cities and/or wilderness areas may be more dangerous than others (e.g. lawless cities or territory held by enemy forces). But I'm not going to have a zone where all the cities and wilderness areas contain threats of a specific level, neighboring another zone where the cities and wilderness areas are all a different level. While there is an immersion cost in making sure that the PCs always have an opportunity to learn about threats in time to make a (hopefully) informed choice whether or not to engage in combat, I find it less than the immersion cost of dividing the world into specific geographic areas of set difficulty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top