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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="tetrasodium" data-source="post: 8219130" data-attributes="member: 93670"><p>I think sandbox splits two ways. First you have a literal sandbox and let the inmates run whatever show they want. Second you have some collection of plot/story & problems in the world with no strictly planned route.the players need to follow. </p><p></p><p>That second type still allows the GM a lot of influence and there is always the option of a bigger big bad, a big bad existing openly in a way violence wont do much to actually solve, or some combo. Knowing that the local crime boss has some too to mount doom & sauron doesn't mean that you could accomplish anything useful with that knowledge & unlimited power though so they may as well deal with a better fleshed out problem rather than tilting at windmills. </p><p></p><p>The biggest problem with players getting on over their head tends to be murderjobo impulses "wait... what?... roll me a whatever check... you want to..." followed by a description of what the wanted poster might say of they survive and or "yea you know full well how bad that idea is halfway into that first twitchy impulse of a thought.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8219130, member: 93670"] I think sandbox splits two ways. First you have a literal sandbox and let the inmates run whatever show they want. Second you have some collection of plot/story & problems in the world with no strictly planned route.the players need to follow. That second type still allows the GM a lot of influence and there is always the option of a bigger big bad, a big bad existing openly in a way violence wont do much to actually solve, or some combo. Knowing that the local crime boss has some too to mount doom & sauron doesn't mean that you could accomplish anything useful with that knowledge & unlimited power though so they may as well deal with a better fleshed out problem rather than tilting at windmills. The biggest problem with players getting on over their head tends to be murderjobo impulses "wait... what?... roll me a whatever check... you want to..." followed by a description of what the wanted poster might say of they survive and or "yea you know full well how bad that idea is halfway into that first twitchy impulse of a thought. [/QUOTE]
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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