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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Emerikol" data-source="post: 8219157" data-attributes="member: 6698278"><p>One thing to realize too is that at low levels, jobs are just posted. Some goblins are harassing caravans can you drive them away or kill them. It would be rare for a job to be posted saying an ancient dragon is rampaging and we need someone to kill it. It's just not the sort of job that gets posted at the local tavern.</p><p></p><p>So as a groups reputation grows, they may get more direct job offers. They've proven themselves capable. At even 4th level, they've likely become locally well known as an effective group. At 9th level, they are regional heroes in all likelihood. In a sandbox world though, a group does not have to take an offered job. They can wait for another or they can just explore and look into something they saw on a previous adventure. To me player agency is a high value. </p><p></p><p>Another disagreement that is common is where the world stands relative to the party. I've been accused of not keeping the spotlight on the party enough. The reality is that my campaigns are not a novel starring the players. There are NPCs going about the world with their own agendas. As they advance in level, the PCs will of course become more famous and have a greater impact no doubt. So a 9th level group is well known but it is not unique. There are many 9th level groups in the world. Far fewer than there are 1st level groups no doubt. So my world tends to have more high level NPCs than I think others do. Still a small percentage of the populace but not non-existent.</p><p></p><p>So here is an example. Suppose the group just up and decided they were going to kill the emperor of a large empire (think Rome) in the fantasy world. They are 9th level. Is this a good idea? No it is suicidal. If 9th level groups could easily kill emperors of large empires there would be no large empires. Could they succeed? Sure. But the odds of success would be very low and if they did succeed the odds they'd survive the coming counterattack are vanishingly low. So let's suppose they are all 20th level. Can they do it then? Their chances of success are much higher though not certain. And of course they will have an empire after them if they do succeed. And that empire will have a lot of resources to pursue them. I make the world functional and realistic in that sense. I ask myself, if this is how things worked, what would be the outcome.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8219157, member: 6698278"] One thing to realize too is that at low levels, jobs are just posted. Some goblins are harassing caravans can you drive them away or kill them. It would be rare for a job to be posted saying an ancient dragon is rampaging and we need someone to kill it. It's just not the sort of job that gets posted at the local tavern. So as a groups reputation grows, they may get more direct job offers. They've proven themselves capable. At even 4th level, they've likely become locally well known as an effective group. At 9th level, they are regional heroes in all likelihood. In a sandbox world though, a group does not have to take an offered job. They can wait for another or they can just explore and look into something they saw on a previous adventure. To me player agency is a high value. Another disagreement that is common is where the world stands relative to the party. I've been accused of not keeping the spotlight on the party enough. The reality is that my campaigns are not a novel starring the players. There are NPCs going about the world with their own agendas. As they advance in level, the PCs will of course become more famous and have a greater impact no doubt. So a 9th level group is well known but it is not unique. There are many 9th level groups in the world. Far fewer than there are 1st level groups no doubt. So my world tends to have more high level NPCs than I think others do. Still a small percentage of the populace but not non-existent. So here is an example. Suppose the group just up and decided they were going to kill the emperor of a large empire (think Rome) in the fantasy world. They are 9th level. Is this a good idea? No it is suicidal. If 9th level groups could easily kill emperors of large empires there would be no large empires. Could they succeed? Sure. But the odds of success would be very low and if they did succeed the odds they'd survive the coming counterattack are vanishingly low. So let's suppose they are all 20th level. Can they do it then? Their chances of success are much higher though not certain. And of course they will have an empire after them if they do succeed. And that empire will have a lot of resources to pursue them. I make the world functional and realistic in that sense. I ask myself, if this is how things worked, what would be the outcome. [/QUOTE]
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