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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="happyhermit" data-source="post: 8219185" data-attributes="member: 6834463"><p>I much prefer to play in a "sandbox" for a variety of reasons. Maybe one of the easiest though, is that I find a series of "fair" fights more easily gets boring. Yes, the GM can use terrain, different goals, slightly above/below level "encounters", etc. but they do that in a sandbox as well. I much prefer when the players are able to decide to "punch above their weight" in order to achieve a specific goal (or just because they want the challenge). It emphasizes a different type of play, more strategic as well as tactical. Setting up escape routes, ambushes, traps, scouting ahead, making alliances with npc/monsters, are things I find really fun, especially when the party clearly chooses that style.</p><p></p><p>It can also be fun to go into areas where the PCs are very powerful, it opens up different narrative possibilities and even sometimes moral quandries. It also opens up the possibility for the monsters to apply all those tactics mentioned above without a TPK, not Tucker's kobolds, but similar.</p><p></p><p>So yeah, I have many reasons my preferred games are "sandbox" but this one kinda boils down to allows/encourages combat-as-war.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 8219185, member: 6834463"] I much prefer to play in a "sandbox" for a variety of reasons. Maybe one of the easiest though, is that I find a series of "fair" fights more easily gets boring. Yes, the GM can use terrain, different goals, slightly above/below level "encounters", etc. but they do that in a sandbox as well. I much prefer when the players are able to decide to "punch above their weight" in order to achieve a specific goal (or just because they want the challenge). It emphasizes a different type of play, more strategic as well as tactical. Setting up escape routes, ambushes, traps, scouting ahead, making alliances with npc/monsters, are things I find really fun, especially when the party clearly chooses that style. It can also be fun to go into areas where the PCs are very powerful, it opens up different narrative possibilities and even sometimes moral quandries. It also opens up the possibility for the monsters to apply all those tactics mentioned above without a TPK, not Tucker's kobolds, but similar. So yeah, I have many reasons my preferred games are "sandbox" but this one kinda boils down to allows/encourages combat-as-war. [/QUOTE]
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