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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Emerikol" data-source="post: 8219210" data-attributes="member: 6698278"><p>Well, if God were running the game, it wouldn't matter. Humans though are limited in their capacities and from what I've seen ad libbed games lack the depth of a well designed world. YMMV.</p><p></p><p></p><p>I don't think it is getting a leg up on the GM. I also think on some occasions the DM is forced to ad-lib. If you ask the bartender an off the wall question then you have to adlib an answer. </p><p></p><p>I realize though that there is a play style that paints my style of play a certain way and uses words like Force. I see it more as the DM is adjudicator of the actions of things not under the control of the players but as an adjudicator there is a reasonable expectation of fairness. The DM is expected to play the NPCs/Monsters/enemies as unique individuals that have their own attributes and their own plans and fears. To play them with only the knowledge they would have and not with the knowledge the DM has. </p><p></p><p>The DM is called upon to be a character actor and play a role many times over. Doing a good job is keeping those roles separate.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8219210, member: 6698278"] Well, if God were running the game, it wouldn't matter. Humans though are limited in their capacities and from what I've seen ad libbed games lack the depth of a well designed world. YMMV. I don't think it is getting a leg up on the GM. I also think on some occasions the DM is forced to ad-lib. If you ask the bartender an off the wall question then you have to adlib an answer. I realize though that there is a play style that paints my style of play a certain way and uses words like Force. I see it more as the DM is adjudicator of the actions of things not under the control of the players but as an adjudicator there is a reasonable expectation of fairness. The DM is expected to play the NPCs/Monsters/enemies as unique individuals that have their own attributes and their own plans and fears. To play them with only the knowledge they would have and not with the knowledge the DM has. The DM is called upon to be a character actor and play a role many times over. Doing a good job is keeping those roles separate. [/QUOTE]
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