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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Emerikol" data-source="post: 8219415" data-attributes="member: 6698278"><p>Well it wasn't an assertion that it wasn't made up. It was an assertion though that it was living and breathing in a way that a novel would not be. Meaning that the world is changing off camera. Time is passing. People are changing. Wars are being fought. The PCs can interact with the change or ignore it. I've had both happen. </p><p></p><p></p><p>Of course. I've yet to enjoy a game where the GM just made it up as they went. The reason I didn't was that I felt I was not in a living breathing world. Just the knowledge that what I discovered was unknown even to the GM before the session lessens it for me. Now I would agree that a lousy DM can ruin any playstyle. No argument there.</p><p></p><p></p><p>Well, part of my style of play is skilled play. My goal is for the PCs to confront the challenges in the world as if that world were real and the monsters behaved as you'd expect them to behave. That means combating any biases in the DM. </p><p></p><p></p><p>Well that is not the ONLY distinction but it very much is a distinction. If the party is peppering a wizard with arrows and suddenly his list of memorized spells changes so he has protection of normal missiles then that is bad. And that goes to what you are talking about. I do feel though that immersion is affected as well even if you don't. I honestly can't figure out how you can really have a well developed culture by making last second decisions while in the game. What you get to me is a hodge podge that will ultimately lack internal consistency.</p><p></p><p></p><p>I don't doubt it. I would just say "for you" somewhere in the sentence above instead of stating it categorically because I seriously doubt they would produce immersive worlds for me. Realize also that we are talking heroic fantasy here and not a moderns detective game where the world, ours, is already well established. Perhaps in other genres it is easier because exploring the world is not really that big a motivation.</p><p></p><p></p><p>I disagree here when you say impossible. I'd say impossible to be absolutely perfect 100% of the time. I would say very possible to be pretty good and more than sufficient for a fantasy game with friends.</p><p></p><p></p><p>see my previous comment above.</p><p></p><p></p><p>Maybe you can go a little deeper into what you mean by advocating for the character. Rather than me respond to something you aren't meaning.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8219415, member: 6698278"] Well it wasn't an assertion that it wasn't made up. It was an assertion though that it was living and breathing in a way that a novel would not be. Meaning that the world is changing off camera. Time is passing. People are changing. Wars are being fought. The PCs can interact with the change or ignore it. I've had both happen. Of course. I've yet to enjoy a game where the GM just made it up as they went. The reason I didn't was that I felt I was not in a living breathing world. Just the knowledge that what I discovered was unknown even to the GM before the session lessens it for me. Now I would agree that a lousy DM can ruin any playstyle. No argument there. Well, part of my style of play is skilled play. My goal is for the PCs to confront the challenges in the world as if that world were real and the monsters behaved as you'd expect them to behave. That means combating any biases in the DM. Well that is not the ONLY distinction but it very much is a distinction. If the party is peppering a wizard with arrows and suddenly his list of memorized spells changes so he has protection of normal missiles then that is bad. And that goes to what you are talking about. I do feel though that immersion is affected as well even if you don't. I honestly can't figure out how you can really have a well developed culture by making last second decisions while in the game. What you get to me is a hodge podge that will ultimately lack internal consistency. I don't doubt it. I would just say "for you" somewhere in the sentence above instead of stating it categorically because I seriously doubt they would produce immersive worlds for me. Realize also that we are talking heroic fantasy here and not a moderns detective game where the world, ours, is already well established. Perhaps in other genres it is easier because exploring the world is not really that big a motivation. I disagree here when you say impossible. I'd say impossible to be absolutely perfect 100% of the time. I would say very possible to be pretty good and more than sufficient for a fantasy game with friends. see my previous comment above. Maybe you can go a little deeper into what you mean by advocating for the character. Rather than me respond to something you aren't meaning. [/QUOTE]
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