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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Emerikol" data-source="post: 8219510" data-attributes="member: 6698278"><p>Not that I've seen. Not denying your experience. Just saying I've not seen it.</p><p></p><p></p><p>Again, it's suspension of disbelief. I could be fooled if you were good enough at it but knowing in advance everything is intentionally going to be made up as you go would not appeal to me. It's a preference for exploration vs authoring. I don't prefer to author.</p><p></p><p></p><p>We are so far apart in our preferences that a common baseline is hard to get to I agree.</p><p></p><p></p><p>It is bad to me. A wizard has so many spells at his disposal. He doesn't have all spells at his disposal. If I can just rewrite reality (or maybe in your case write it), by changing something like that then it's being very unfair to the players. They don't have that option. At least not in my games. They have their spell list already chosen ahead of time. I choose the NPCs in advance as well so as to be equally fair.</p><p></p><p></p><p>I think my bias is just a preference for a different set of game fulfillment goals. The realization that life is short and play time shorter. You could no doubt get me into one of your games if we were traveling cross country in a car and had few options. I am not saying there is 0% chance I'd have fun. I just won't trade the satisfaction of a good form of my game for the satisfaction I'd get from a game played in your style.</p><p></p><p></p><p>Hey if the change worked for you and you feel your new approach is more fun for you then by all means go with it. I'm not trying to convert you. I would suggest a new player with little roleplaying experience try out both approaches. It does not seem inevitable to me, as it seems to you, that they would always choose your style. That some people would seems obvious to me but I also think that some would choose my approach seems obvious. It's no different than if I offered two games to a group. Some would choose one and others the other.</p><p></p><p></p><p>Well in that sense, you are just restating what I am saying I am trying to do with NPCs. I want them acting based on their own motives and not being influenced by the game at large or any biases the DM might have. I think a DM can be fairly unbiased but it takes effort.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8219510, member: 6698278"] Not that I've seen. Not denying your experience. Just saying I've not seen it. Again, it's suspension of disbelief. I could be fooled if you were good enough at it but knowing in advance everything is intentionally going to be made up as you go would not appeal to me. It's a preference for exploration vs authoring. I don't prefer to author. We are so far apart in our preferences that a common baseline is hard to get to I agree. It is bad to me. A wizard has so many spells at his disposal. He doesn't have all spells at his disposal. If I can just rewrite reality (or maybe in your case write it), by changing something like that then it's being very unfair to the players. They don't have that option. At least not in my games. They have their spell list already chosen ahead of time. I choose the NPCs in advance as well so as to be equally fair. I think my bias is just a preference for a different set of game fulfillment goals. The realization that life is short and play time shorter. You could no doubt get me into one of your games if we were traveling cross country in a car and had few options. I am not saying there is 0% chance I'd have fun. I just won't trade the satisfaction of a good form of my game for the satisfaction I'd get from a game played in your style. Hey if the change worked for you and you feel your new approach is more fun for you then by all means go with it. I'm not trying to convert you. I would suggest a new player with little roleplaying experience try out both approaches. It does not seem inevitable to me, as it seems to you, that they would always choose your style. That some people would seems obvious to me but I also think that some would choose my approach seems obvious. It's no different than if I offered two games to a group. Some would choose one and others the other. Well in that sense, you are just restating what I am saying I am trying to do with NPCs. I want them acting based on their own motives and not being influenced by the game at large or any biases the DM might have. I think a DM can be fairly unbiased but it takes effort. [/QUOTE]
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