Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8219520" data-attributes="member: 16814"><p>And this is the key point. If you're playing to find out what happens, to borrow the phrase, the player has to lift more weight in the game to make this happen. Preferring to not have that responsibility during your hobby time is perfectly fine, but it's upstream of when the GM authors fiction.</p><p></p><p>I think it's less this, and more that I, as recently as five years ago, was making your arguments and felt as you do. I think that my change of opinion has made it more challenging for me to let the realizations go, even as I'm perfectly fine with someone coming to a different conclusion. Or, in other words, my understanding has changed, and I look at these things in a different way, and it's hard to remember not everyone's made that change (or even should). </p><p></p><p>And this aligns with skilled play. Skilled play, however, is not altogether hampered by ad-libbed material. That's a hard thing to grasp, but it's true. Still, it's an understandable preference, you want the challenge of going against the GM's planning, and if they screw up, them's the breaks. Or vice versa, if you're the GM. I don't really find that terribly appealing in my RPGs. My wargaming, absolutely, but the variable space is usually more confined there.</p><p></p><p>Thumbs up.</p><p></p><p>I don't think it's at all inevitable they'd chose either style. I do, however, think that first experiences, especially if it's prolonged exposure, tend to set people in certain thought patterns as to how RPGs work and make it more difficult to move to a different system.</p><p></p><p>Not quite -- based on motives doesn't mean that other things are excluded. But it's close, and that was the point I was making. I don't even think about what a monster should or should not know -- it's not in my checks. I advocate for them, and follow the established fiction, and that's about it. Concern about "metagaming" is something I've left behind.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8219520, member: 16814"] And this is the key point. If you're playing to find out what happens, to borrow the phrase, the player has to lift more weight in the game to make this happen. Preferring to not have that responsibility during your hobby time is perfectly fine, but it's upstream of when the GM authors fiction. I think it's less this, and more that I, as recently as five years ago, was making your arguments and felt as you do. I think that my change of opinion has made it more challenging for me to let the realizations go, even as I'm perfectly fine with someone coming to a different conclusion. Or, in other words, my understanding has changed, and I look at these things in a different way, and it's hard to remember not everyone's made that change (or even should). And this aligns with skilled play. Skilled play, however, is not altogether hampered by ad-libbed material. That's a hard thing to grasp, but it's true. Still, it's an understandable preference, you want the challenge of going against the GM's planning, and if they screw up, them's the breaks. Or vice versa, if you're the GM. I don't really find that terribly appealing in my RPGs. My wargaming, absolutely, but the variable space is usually more confined there. Thumbs up. I don't think it's at all inevitable they'd chose either style. I do, however, think that first experiences, especially if it's prolonged exposure, tend to set people in certain thought patterns as to how RPGs work and make it more difficult to move to a different system. Not quite -- based on motives doesn't mean that other things are excluded. But it's close, and that was the point I was making. I don't even think about what a monster should or should not know -- it's not in my checks. I advocate for them, and follow the established fiction, and that's about it. Concern about "metagaming" is something I've left behind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top