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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Ovinomancer" data-source="post: 8219942" data-attributes="member: 16814"><p>This makes a rather badly wrong assumption of what you think my understanding is, or that I, myself, think that noting what matters and what doesn't for a given play goal isn't important (overwhelmingly so) to providing the desired experience.</p><p></p><p>I also think that most people don't have a broad enough base of experience/knowledge to really analyze play, and/or the motivation to be critical of play activities. I further think that this isn't at all a bad thing, because putting in effort to analyze a hobby experience is not high on most people's agenda, and rightly so. </p><p></p><p>For what it's worth, I still love to run and play 5e. I've even done prep heavy games in the last few years, where I ran a hexcrawl using many of the same approaches laid out in this thread -- keyed hexes, random encounters, random events, etc. -- and had fun doing so. I don't associate that with creating a more believable world, though, as the most lived in world I've had yet was in a different system and had zero prep outside of reading the rulebook and it's thumbnail setting sketch and finding a few pictures of evocative art to help set the mood. What I do associate prep with is strong skilled play, though, as things are not keyed to the PCs but rather the PCs' job is to read the foreshadowing and clues and make good choices.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8219942, member: 16814"] This makes a rather badly wrong assumption of what you think my understanding is, or that I, myself, think that noting what matters and what doesn't for a given play goal isn't important (overwhelmingly so) to providing the desired experience. I also think that most people don't have a broad enough base of experience/knowledge to really analyze play, and/or the motivation to be critical of play activities. I further think that this isn't at all a bad thing, because putting in effort to analyze a hobby experience is not high on most people's agenda, and rightly so. For what it's worth, I still love to run and play 5e. I've even done prep heavy games in the last few years, where I ran a hexcrawl using many of the same approaches laid out in this thread -- keyed hexes, random encounters, random events, etc. -- and had fun doing so. I don't associate that with creating a more believable world, though, as the most lived in world I've had yet was in a different system and had zero prep outside of reading the rulebook and it's thumbnail setting sketch and finding a few pictures of evocative art to help set the mood. What I do associate prep with is strong skilled play, though, as things are not keyed to the PCs but rather the PCs' job is to read the foreshadowing and clues and make good choices. [/QUOTE]
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