Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rob Kuntz" data-source="post: 8220202" data-attributes="member: 7015759"><p>There are no absolutes in Fantasy; and as far as that goes there should be none in a Fantasy RPG. Whatever works works. Defining sandbox for one will not define it for another. There are too many variables, past, present and future. Even more structured play has its variances starting with defining what ons views (or others view) as structure. The proof of one's play/design experience is always in the intuited approach to engagement which leads to changes and collects a breadth of feedback that in the best of cases hones the approach. It's quite like applying a single daub of paint to a canvas and then standing back to decide which paint to apply next in relation to the first. It's always a new start, especially when considering the complexity levels possible with a living canvas of a Fantastic Imaginary World. I for one believe that such variance creates different models that might lead as future examples in design; this is the way the creative crucible of D&D was fashioned, in fact, by bucking the entrenched models of the day. Did that change those that wanted to adhere to those models? No. Did it usher in a new era in games that we all correspond to in some ways? Yes. It's all good for who it's good for.</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 8220202, member: 7015759"] There are no absolutes in Fantasy; and as far as that goes there should be none in a Fantasy RPG. Whatever works works. Defining sandbox for one will not define it for another. There are too many variables, past, present and future. Even more structured play has its variances starting with defining what ons views (or others view) as structure. The proof of one's play/design experience is always in the intuited approach to engagement which leads to changes and collects a breadth of feedback that in the best of cases hones the approach. It's quite like applying a single daub of paint to a canvas and then standing back to decide which paint to apply next in relation to the first. It's always a new start, especially when considering the complexity levels possible with a living canvas of a Fantastic Imaginary World. I for one believe that such variance creates different models that might lead as future examples in design; this is the way the creative crucible of D&D was fashioned, in fact, by bucking the entrenched models of the day. Did that change those that wanted to adhere to those models? No. Did it usher in a new era in games that we all correspond to in some ways? Yes. It's all good for who it's good for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top