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General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Lanefan" data-source="post: 8220597" data-attributes="member: 29398"><p>That's just it, though: a well-prepped DM <strong>can</strong> improvise because the underlying framework (the prep that's gone into the setting) is solid enough to support it, meaning that any mistakes are going to be relatively small.</p><p></p><p>IME the problems arise when you're trying to improvise the framework as well. I hit this on occasion when a party unexpectedly does something that puts them on a different plane, the underlying framework of which I've never given much thought to. So I wing it, because I've got no choice; and the players can hear the "flap flap flap" as I frantically try to stay aloft. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And as I'm not that great at remembering what I dream up on the fly* and am atrocious at in-game note-taking**, yeah - I work better when the setting at least is nailed down ahead of time, and preferably the adventure as well.</p><p></p><p>* - for example, I'll on-the-fly name an NPC the party's dealing with and then forget that name an hour later when said NPC comes up again.</p><p>** - and before someone suggests it, my players aren't big on in-game note-taking either unless it's important; I'm not going to ask them to write down everything I say.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8220597, member: 29398"] That's just it, though: a well-prepped DM [B]can[/B] improvise because the underlying framework (the prep that's gone into the setting) is solid enough to support it, meaning that any mistakes are going to be relatively small. IME the problems arise when you're trying to improvise the framework as well. I hit this on occasion when a party unexpectedly does something that puts them on a different plane, the underlying framework of which I've never given much thought to. So I wing it, because I've got no choice; and the players can hear the "flap flap flap" as I frantically try to stay aloft. :) And as I'm not that great at remembering what I dream up on the fly* and am atrocious at in-game note-taking**, yeah - I work better when the setting at least is nailed down ahead of time, and preferably the adventure as well. * - for example, I'll on-the-fly name an NPC the party's dealing with and then forget that name an hour later when said NPC comes up again. ** - and before someone suggests it, my players aren't big on in-game note-taking either unless it's important; I'm not going to ask them to write down everything I say. [/QUOTE]
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