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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Emerikol" data-source="post: 8220644" data-attributes="member: 6698278"><p>Improver's, </p><p>I have no problem whatsoever with your style and your enjoying it. I do not want to stomp it out or in any way diminish its success. </p><p></p><p>I do though feel that you approach these discussions with almost a religious zeal. That if only we would see the light everyone would become an improver. This is insulting to those of us who are not. When someone says X is a reason and you say but we do X with improv, it seems you are trying to beat down those peoples defenses so they concede your way is the one true way. Let me say from many years experience there is no one true way. Fun is the goal and if you have fun you are doing it right.</p><p></p><p>Now as to player agency. I think player agency is the wrong term, at least for me it is. I'd rather say player challenge. Meaning that if my player is fleeing from the monsters having just recently lost a battle and finds an escape tunnel that was already there in the design (G2 Frost Giant Jarl) and escapes that is the stuff of legend in a group. If though that tunnel appears on player command, it's ho hum. Even if it appears 55% of the time on player command it's ho hum. </p><p></p><p>The players are wanting to defeat the monsters, traps, etc... by being challenged. They want to put their minds to the job of defeating the environment around them. So combats are tactical and decided mostly by how skillfully players use their powers and maneuver/flee as necessary. Dungeons are explored and treasures found based on how well the players engage the adventure. So that is part of it.</p><p></p><p>Now to a lesser degree, the players want that everywhere they go. If they need a cleric to heal the party and go into a town they want there to be a cleric there only if there was a cleric there. That means the DM prepped the cleric ahead of time OR the DM prepped that there was an X% on any given day of a cleric being in town and rolled that number. If the DM just says "Sure there is a cleric there" then that is a form of agency stealing. So a living breathing world is one where they know the DM is playing it straight (yes that is a degree of trust but that is just one part of it) and that the NPCs exist outside of the players purview. </p><p></p><p>So I apologize if in any way I am disparaging your playstyle. I do not intend to do so. People want different things out of their roleplaying. My responses of course represent my biases as do all of our responses. I actually enjoy hearing how you all handle things. I like other perspectives. I don't have to partake of every idea I hear but I like to hear of other ideas.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8220644, member: 6698278"] Improver's, I have no problem whatsoever with your style and your enjoying it. I do not want to stomp it out or in any way diminish its success. I do though feel that you approach these discussions with almost a religious zeal. That if only we would see the light everyone would become an improver. This is insulting to those of us who are not. When someone says X is a reason and you say but we do X with improv, it seems you are trying to beat down those peoples defenses so they concede your way is the one true way. Let me say from many years experience there is no one true way. Fun is the goal and if you have fun you are doing it right. Now as to player agency. I think player agency is the wrong term, at least for me it is. I'd rather say player challenge. Meaning that if my player is fleeing from the monsters having just recently lost a battle and finds an escape tunnel that was already there in the design (G2 Frost Giant Jarl) and escapes that is the stuff of legend in a group. If though that tunnel appears on player command, it's ho hum. Even if it appears 55% of the time on player command it's ho hum. The players are wanting to defeat the monsters, traps, etc... by being challenged. They want to put their minds to the job of defeating the environment around them. So combats are tactical and decided mostly by how skillfully players use their powers and maneuver/flee as necessary. Dungeons are explored and treasures found based on how well the players engage the adventure. So that is part of it. Now to a lesser degree, the players want that everywhere they go. If they need a cleric to heal the party and go into a town they want there to be a cleric there only if there was a cleric there. That means the DM prepped the cleric ahead of time OR the DM prepped that there was an X% on any given day of a cleric being in town and rolled that number. If the DM just says "Sure there is a cleric there" then that is a form of agency stealing. So a living breathing world is one where they know the DM is playing it straight (yes that is a degree of trust but that is just one part of it) and that the NPCs exist outside of the players purview. So I apologize if in any way I am disparaging your playstyle. I do not intend to do so. People want different things out of their roleplaying. My responses of course represent my biases as do all of our responses. I actually enjoy hearing how you all handle things. I like other perspectives. I don't have to partake of every idea I hear but I like to hear of other ideas. [/QUOTE]
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