Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rob Kuntz" data-source="post: 8220661" data-attributes="member: 7015759"><p>My next two coppers in this topic.</p><p></p><p>The idea of a published Fantasy World, or its parts in many cases, such as adventures that are fitted to such a tapestry, is at best linked to a median approach meant for median start-base use.</p><p></p><p>The DM then takes it from there and at whatever level they see fit to expand upon their unique interpretation of the matter. This "unique use spread" abstraction can be represented on a 1 to 100 scale, with point 1 being STATIC (no variation from the base information) and then scaling point-wise to 100 (edge of chaos, with almost complete disregard for the information). I assume (though I cannot validate this) that a majority of DMs fall somewhere in the low to middle ranges (30-60).</p><p></p><p>As an example, and IME, ODD74 started as a system design at about 50-60 on that scale; and do remember that we had no premade materials. All gaming-adventure matter, everything, had to be "made up", i.e., CREATED, either in situ, away from game, etc. . The latter, "away from game" and the former "in situ" (in-game and at the point of departure) are really no-wise different. The premade (up-front) model uses the <strong>same</strong> design approaches as the in position one; both have the latitude of being able to use known world information.</p><p></p><p>As most Fantasy Word environments are considered infinite in scope--and thus it is assumed that the access to it by its players could be infinite in choice--I do not get, thus, that the idea of <strong>creation</strong> "in" or "out" of game should be consigned to a limited category of applicable circumstances except as dictated by choice. This in itself would point back to the idea's unlimited scope (the 1-100 scale) and the many variations produced/possible; and it also leads back to Gary Gygax's quote in Alarums & Excursions, paraphrased, "If the day ever comes when D&Ders agree on how the game should be played it will have become staid and boring indeed."</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 8220661, member: 7015759"] My next two coppers in this topic. The idea of a published Fantasy World, or its parts in many cases, such as adventures that are fitted to such a tapestry, is at best linked to a median approach meant for median start-base use. The DM then takes it from there and at whatever level they see fit to expand upon their unique interpretation of the matter. This "unique use spread" abstraction can be represented on a 1 to 100 scale, with point 1 being STATIC (no variation from the base information) and then scaling point-wise to 100 (edge of chaos, with almost complete disregard for the information). I assume (though I cannot validate this) that a majority of DMs fall somewhere in the low to middle ranges (30-60). As an example, and IME, ODD74 started as a system design at about 50-60 on that scale; and do remember that we had no premade materials. All gaming-adventure matter, everything, had to be "made up", i.e., CREATED, either in situ, away from game, etc. . The latter, "away from game" and the former "in situ" (in-game and at the point of departure) are really no-wise different. The premade (up-front) model uses the [B]same[/B] design approaches as the in position one; both have the latitude of being able to use known world information. As most Fantasy Word environments are considered infinite in scope--and thus it is assumed that the access to it by its players could be infinite in choice--I do not get, thus, that the idea of [B]creation[/B] "in" or "out" of game should be consigned to a limited category of applicable circumstances except as dictated by choice. This in itself would point back to the idea's unlimited scope (the 1-100 scale) and the many variations produced/possible; and it also leads back to Gary Gygax's quote in Alarums & Excursions, paraphrased, "If the day ever comes when D&Ders agree on how the game should be played it will have become staid and boring indeed." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top