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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="tetrasodium" data-source="post: 8220999" data-attributes="member: 93670"><p>It's deeper than "leaving the map", to rephrase it that way is a distortion of the absolute prep with no adlib & any amount of adlib will result in a chaotic jumbled mess of randomness position people are putting forward because that position has been put forward in conjunction that preparing everything ahead of time leads to a deeper & more engaging/interesting story in a living breathing world. Just using cliches simplified for example sake:</p><p></p><ul> <li data-xf-list-type="ul">Players decide the wrong guy is the bad guy, all of your prep is wasted and you have nothing to go on as they storm the wrong person/group.</li> <li data-xf-list-type="ul">Players Decide the real bad guy is the bad guy instead of his underling group you expected them to follow breadcrumb to.</li> <li data-xf-list-type="ul">Players decide they are going to enter through the roof or tower window using completely legitimate means their class abilities spell out rather than the route you expected</li> <li data-xf-list-type="ul">Players decide to surveil/investigate the locals & diplomancer their way in dressed as people who belong using social engineering & completely legitimate class abilities.</li> <li data-xf-list-type="ul">Players decide that storming keep doom will be a mess & instead come up with a completely legitimate way to force the bad guy to encounter them in a way you didn't expect</li> <li data-xf-list-type="ul">Players decide the bad guy & subordinate org serves an important purpose & that the real problem is the organization beneath them so come up with a plan to neuter or redirect the problem elements. </li> </ul><p>These are just a few simple examples that would force a gm following a prepared module or similar from prepared notes that would cause the extreme prep only never adlib anything but maybe an off the wall question to a bartended to run off the page of their prep, throw up a wall, or adlib to some degree. Sure you can avoid all of these kinds of problems by running the game like a video game random or prefab quest dispensing job board, but that flies in the face of the reasoning used to justify the prep only never adlib anything leading to a more interesting detailed engaging & so on campaign.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8220999, member: 93670"] It's deeper than "leaving the map", to rephrase it that way is a distortion of the absolute prep with no adlib & any amount of adlib will result in a chaotic jumbled mess of randomness position people are putting forward because that position has been put forward in conjunction that preparing everything ahead of time leads to a deeper & more engaging/interesting story in a living breathing world. Just using cliches simplified for example sake: [LIST] [*]Players decide the wrong guy is the bad guy, all of your prep is wasted and you have nothing to go on as they storm the wrong person/group. [*]Players Decide the real bad guy is the bad guy instead of his underling group you expected them to follow breadcrumb to. [*]Players decide they are going to enter through the roof or tower window using completely legitimate means their class abilities spell out rather than the route you expected [*]Players decide to surveil/investigate the locals & diplomancer their way in dressed as people who belong using social engineering & completely legitimate class abilities. [*]Players decide that storming keep doom will be a mess & instead come up with a completely legitimate way to force the bad guy to encounter them in a way you didn't expect [*]Players decide the bad guy & subordinate org serves an important purpose & that the real problem is the organization beneath them so come up with a plan to neuter or redirect the problem elements. [/LIST] These are just a few simple examples that would force a gm following a prepared module or similar from prepared notes that would cause the extreme prep only never adlib anything but maybe an off the wall question to a bartended to run off the page of their prep, throw up a wall, or adlib to some degree. Sure you can avoid all of these kinds of problems by running the game like a video game random or prefab quest dispensing job board, but that flies in the face of the reasoning used to justify the prep only never adlib anything leading to a more interesting detailed engaging & so on campaign. [/QUOTE]
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