Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 8221544" data-attributes="member: 6698278"><p>Look we are constrained by the written word here so perhaps if I was at the coffee shop talking about this subject everything would be taken differently. You just seem certain about somethings that I think are subjective.</p><p></p><p></p><p>This is one of those practically vs theoretically. I have said on numerous occasions that if God is running the campaign he can improv all he wants and I absolutely won't be able to tell the difference. I find improvers though are not God and are unable to maintain the consistency and depth that a good prepper can maintain. Now admittedly I've not met a great improver so maybe they exist. I haven't met a ton of great preppers lol. It's why I DM a lot. </p><p></p><p>So theoretically there could be no difference but practically I see a big difference.</p><p></p><p></p><p>If not you and I, then at least others and I have debated player agency a lot. Again I think it's a misuse of the term to just say player agency. If I build a sandbox world that is fully prepped. That takes no agency from the players in terms of what they can have their characters do. They can in theory do anything their characters could do just like I can do anything I can do in the real world. We are both limited by the facts of the world. I can't fly by jumping out my window. I can't go to get my haircut at the grocery store because the grocery store is in that spot in reality. I can choose to go where I want in this world though. </p><p></p><p>Now I know you mean something different by player agency. I just think the very broad term is misused for what you are talking about. It will lead to arguments where people are talking past each other. Maybe add the caveat, player agency outside of their character. Or maybe player authoring agency. Not sure the right term but player agency is not clear as it could just mean acting as you would as your character. </p><p></p><p></p><p>I'm actually kind of anti-railroad though I've been a railroader in my younger days. Of course my players didn't care they were happy to jump on the train. lol. </p><p></p><p>I've been more concerned in my later years with what I call player agency. I want the PCs to be able to operate inside the sandbox and choose the paths they take. I want to have a lot of "plot" threads going with multiple villains and numerous things to be discovered. It's almost like what you throw away is essential to ensuring what you keep is of value. Also realize though that anything not used just gets rolled over to the next campaign so over time you waste very little.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8221544, member: 6698278"] Look we are constrained by the written word here so perhaps if I was at the coffee shop talking about this subject everything would be taken differently. You just seem certain about somethings that I think are subjective. This is one of those practically vs theoretically. I have said on numerous occasions that if God is running the campaign he can improv all he wants and I absolutely won't be able to tell the difference. I find improvers though are not God and are unable to maintain the consistency and depth that a good prepper can maintain. Now admittedly I've not met a great improver so maybe they exist. I haven't met a ton of great preppers lol. It's why I DM a lot. So theoretically there could be no difference but practically I see a big difference. If not you and I, then at least others and I have debated player agency a lot. Again I think it's a misuse of the term to just say player agency. If I build a sandbox world that is fully prepped. That takes no agency from the players in terms of what they can have their characters do. They can in theory do anything their characters could do just like I can do anything I can do in the real world. We are both limited by the facts of the world. I can't fly by jumping out my window. I can't go to get my haircut at the grocery store because the grocery store is in that spot in reality. I can choose to go where I want in this world though. Now I know you mean something different by player agency. I just think the very broad term is misused for what you are talking about. It will lead to arguments where people are talking past each other. Maybe add the caveat, player agency outside of their character. Or maybe player authoring agency. Not sure the right term but player agency is not clear as it could just mean acting as you would as your character. I'm actually kind of anti-railroad though I've been a railroader in my younger days. Of course my players didn't care they were happy to jump on the train. lol. I've been more concerned in my later years with what I call player agency. I want the PCs to be able to operate inside the sandbox and choose the paths they take. I want to have a lot of "plot" threads going with multiple villains and numerous things to be discovered. It's almost like what you throw away is essential to ensuring what you keep is of value. Also realize though that anything not used just gets rolled over to the next campaign so over time you waste very little. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top