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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Ovinomancer" data-source="post: 8221617" data-attributes="member: 16814"><p>I can see it as well. And, no, going over the hill is not discovering what was already there -- it doesn't actually exist until it's shared. Prior to that, it's just one player's (the GM's) notes, and open to change or addition. Also, even if I make it up as you go over the hill, in the fiction what was there was always there. No, the difference here isn't about what was there or not, but some other issue between the two that matters. This "fine line" doesn't actually exist at all. Or, rather, the line that exists is because of some other play priority that's masquerading as thinking there's a difference in the fiction based on when it's made up.</p><p></p><p>I doesn't have to differ, but it very much can. And, agency has a strong feel component -- you can have little agency but feel it's a lot and you'll be fine (this is largely what techniques like Illusionism do), and you can have a lot of agency but feel you don't and it's bad. I'll absolutely not gainsay someone that says that they feel like they have less agency in a game where the GM has few constraints vice a game where the GM is nominally constrained by prep. I say nominally, because the GM isn't actually constrained by prep at all.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8221617, member: 16814"] I can see it as well. And, no, going over the hill is not discovering what was already there -- it doesn't actually exist until it's shared. Prior to that, it's just one player's (the GM's) notes, and open to change or addition. Also, even if I make it up as you go over the hill, in the fiction what was there was always there. No, the difference here isn't about what was there or not, but some other issue between the two that matters. This "fine line" doesn't actually exist at all. Or, rather, the line that exists is because of some other play priority that's masquerading as thinking there's a difference in the fiction based on when it's made up. I doesn't have to differ, but it very much can. And, agency has a strong feel component -- you can have little agency but feel it's a lot and you'll be fine (this is largely what techniques like Illusionism do), and you can have a lot of agency but feel you don't and it's bad. I'll absolutely not gainsay someone that says that they feel like they have less agency in a game where the GM has few constraints vice a game where the GM is nominally constrained by prep. I say nominally, because the GM isn't actually constrained by prep at all. [/QUOTE]
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