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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Ovinomancer" data-source="post: 8221634" data-attributes="member: 16814"><p>The players have zero awareness of what is over the hill. The only person who has this awareness is the GM. When the players go over the hill, they cannot tell if the dragon they discover there was imagined last year, last month, 10 minutes ago, right now, or by the random die roll the GM just made. This is not an actual distinction because, in all cases, in the fiction the dragon was over that hill prior to the players going over the hill.</p><p></p><p>This is a key issue -- fiction doesn't exist in an RPG if the GM writes it down in their notes. That's the GM's notes existing. The fiction only occurs when the players are informed and it becomes part of the story at the table. And, when that happens, it was always in the fiction. This is the nature of fiction, and has nothing to do with the timing of imagining it.</p><p></p><p>If this is a thing you care about, I strongly submit that it's not because of when it was written, but, as you caveated above, some appreciation of what "good faith" means and how that impacts play. </p><p></p><p>Yeah, I said that. If the GM has few constraints, like is typical in the D&D game, then removing the constraint of being expected to plan against the player in advance instead of in the moment will absolutely feel like it impinges agency, even if it does not. I've been saying this for a few posts, now. The problem here doesn't lie with improv, though, but the (lack of) constraints. You can absolutely have an entirely improved game that retains agency (and feels like it), if constraints on the GM both exist and are visible.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8221634, member: 16814"] The players have zero awareness of what is over the hill. The only person who has this awareness is the GM. When the players go over the hill, they cannot tell if the dragon they discover there was imagined last year, last month, 10 minutes ago, right now, or by the random die roll the GM just made. This is not an actual distinction because, in all cases, in the fiction the dragon was over that hill prior to the players going over the hill. This is a key issue -- fiction doesn't exist in an RPG if the GM writes it down in their notes. That's the GM's notes existing. The fiction only occurs when the players are informed and it becomes part of the story at the table. And, when that happens, it was always in the fiction. This is the nature of fiction, and has nothing to do with the timing of imagining it. If this is a thing you care about, I strongly submit that it's not because of when it was written, but, as you caveated above, some appreciation of what "good faith" means and how that impacts play. Yeah, I said that. If the GM has few constraints, like is typical in the D&D game, then removing the constraint of being expected to plan against the player in advance instead of in the moment will absolutely feel like it impinges agency, even if it does not. I've been saying this for a few posts, now. The problem here doesn't lie with improv, though, but the (lack of) constraints. You can absolutely have an entirely improved game that retains agency (and feels like it), if constraints on the GM both exist and are visible. [/QUOTE]
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