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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Emerikol" data-source="post: 8221696" data-attributes="member: 6698278"><p>I would agree with your criticisms but if the world is well done this is not an issue. A DM should very much be concerned as to why his farmers aren't getting killed by the goblins. If there are farmers out in their fields outside town, then this area is pretty pacified and the likelihood of even getting a wandering monster is close to nil. I am imagining a keep on the borderlands style situation where you have a fortress on the edge of the wild lands. Deep in the Empire, I am not rolling on the same wandering monster chart and the chance for a monster at all is much lower. Each hex should have identified the sort of wandering monster chart appropriate. </p><p></p><p>In fact, if 1st level adventurers are wandering in and out of town then the surroundings are not that bad. This is typically how it goes. </p><p></p><p>Area Type</p><p>Tame - The types of wandering encounters aren't really what we would call wandering monsters. Rather it's a patrol or a merchant caravan or just a traveling party. There may be some chance of bad guys but the chance is very very low.</p><p></p><p>Near Wild - This area is where civilization starts to break down and you are apt to meet something bad. Typically though you are near enough to civilization that the encounters range fairly low level. The chance for something worse is not zero but it's not big either. Roving bands of goblins or bandits, sure. A beholder? Not as likely.</p><p></p><p>Wild - This is the traditional outdoor adventure zone. Monsters up to level 5, CR 5 or whatever. This is the standard "wilderness" area. Any monster could appear given the terrain type but there is a bell curve and it's rare to go much over 5th level. You can get a dragon there though. It's not impossible and could happen.</p><p></p><p>Dungeons - To get to this level, we have to go into true dungeons. We have monsters of all levels here and of course the level fo the dungeon will dictate. So to consistently get higher level threats you have to seek it out in a dungeon. (That includes castles, caves, deep earth, etc....)</p><p></p><p>The above was pretty much the 1e approach. I have found no reason to modify it.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8221696, member: 6698278"] I would agree with your criticisms but if the world is well done this is not an issue. A DM should very much be concerned as to why his farmers aren't getting killed by the goblins. If there are farmers out in their fields outside town, then this area is pretty pacified and the likelihood of even getting a wandering monster is close to nil. I am imagining a keep on the borderlands style situation where you have a fortress on the edge of the wild lands. Deep in the Empire, I am not rolling on the same wandering monster chart and the chance for a monster at all is much lower. Each hex should have identified the sort of wandering monster chart appropriate. In fact, if 1st level adventurers are wandering in and out of town then the surroundings are not that bad. This is typically how it goes. Area Type Tame - The types of wandering encounters aren't really what we would call wandering monsters. Rather it's a patrol or a merchant caravan or just a traveling party. There may be some chance of bad guys but the chance is very very low. Near Wild - This area is where civilization starts to break down and you are apt to meet something bad. Typically though you are near enough to civilization that the encounters range fairly low level. The chance for something worse is not zero but it's not big either. Roving bands of goblins or bandits, sure. A beholder? Not as likely. Wild - This is the traditional outdoor adventure zone. Monsters up to level 5, CR 5 or whatever. This is the standard "wilderness" area. Any monster could appear given the terrain type but there is a bell curve and it's rare to go much over 5th level. You can get a dragon there though. It's not impossible and could happen. Dungeons - To get to this level, we have to go into true dungeons. We have monsters of all levels here and of course the level fo the dungeon will dictate. So to consistently get higher level threats you have to seek it out in a dungeon. (That includes castles, caves, deep earth, etc....) The above was pretty much the 1e approach. I have found no reason to modify it. [/QUOTE]
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