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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Oofta" data-source="post: 8221927" data-attributes="member: 6801845"><p>The point is though that just because something was prepped ahead of time doesn't mean that it's logical or well thought out. As far as whether it would have been the same if encountered at a different session, there is no way of knowing that.</p><p></p><p>I have random NPC lists that also have various generated attributes. If I use Gorvenal Drake (red hair, tall moderately muscular with a high pitched voice) as a merchant at Silver Sally's Trade Goods in the city of Timkon, he's not going to be an NPC in Deep Harbor.</p><p></p><p>To me bad DMs can have multiple strikes. Inconsistencies, lack of knowledge of their own campaign, illogical regions (i.e. a swamp on the side of a mountain), hesitation or fumbling for information. I'm sure there's others.</p><p></p><p>But that doesn't have much, if anything to do with improv vs prep. I once had a DM decide that it would be hilarious if he had a town called Bobtown where every resident male and female was name Bob. The fact that he had preplanned this town just made it worse. If everything was "enter a hex, roll a die and randomly generate what's in that hex" that might not work for me either but that's one very particular example of improv I've never seen. I guess I'd have to have a real world example of "improv is bad" because I can't imagine anything much worse than Bobtown.</p><p></p><p>In any case, a particular aspect of a campaign world once the players encounter it. Until it is experienced it doesn't really exist. Until it's revealed it's Schrodinger's campaign element and it's state is indeterminate. IMHO, of course.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8221927, member: 6801845"] The point is though that just because something was prepped ahead of time doesn't mean that it's logical or well thought out. As far as whether it would have been the same if encountered at a different session, there is no way of knowing that. I have random NPC lists that also have various generated attributes. If I use Gorvenal Drake (red hair, tall moderately muscular with a high pitched voice) as a merchant at Silver Sally's Trade Goods in the city of Timkon, he's not going to be an NPC in Deep Harbor. To me bad DMs can have multiple strikes. Inconsistencies, lack of knowledge of their own campaign, illogical regions (i.e. a swamp on the side of a mountain), hesitation or fumbling for information. I'm sure there's others. But that doesn't have much, if anything to do with improv vs prep. I once had a DM decide that it would be hilarious if he had a town called Bobtown where every resident male and female was name Bob. The fact that he had preplanned this town just made it worse. If everything was "enter a hex, roll a die and randomly generate what's in that hex" that might not work for me either but that's one very particular example of improv I've never seen. I guess I'd have to have a real world example of "improv is bad" because I can't imagine anything much worse than Bobtown. In any case, a particular aspect of a campaign world once the players encounter it. Until it is experienced it doesn't really exist. Until it's revealed it's Schrodinger's campaign element and it's state is indeterminate. IMHO, of course. [/QUOTE]
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