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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Lanefan" data-source="post: 8222568" data-attributes="member: 29398"><p>See, that's just it: GMs <strong>are</strong> thusly privileged, and their imaginings <strong>are</strong> part of the fiction of the game even if for whatever reason those imaginings are never encountered by the players/PCs.</p><p></p><p>For example, in my own setting there's a particular NPC who various parties have met and had dealings with at different times during the campaign. In my imaginings I've got heaps of backstory for this guy* and as far as I'm concerned that backstory is very much a part of the setting's fiction even though the odds of the PCs becoming aware of any of it (or, if they did, caring) are extremely low. That said, his background does have a subtle bearing on play in that what he's done in the past had led him to being who and what he is today: the person the PCs are interacting with.</p><p></p><p>This is one of the key things that differentiates a GM from a player, particularly in a homebrew setting: a GM can (and IMO should) look beyond the limits of just what the PCs see and-or interact with, and imagine what's out there, and make it part of the setting lore whether or not it ever arises in play.</p><p></p><p>* - were I a better author - or an author at all, for that matter - I'd be writing this guy's life story as novels, but alas; novel-writing just ain't my thing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8222568, member: 29398"] See, that's just it: GMs [B]are[/B] thusly privileged, and their imaginings [B]are[/B] part of the fiction of the game even if for whatever reason those imaginings are never encountered by the players/PCs. For example, in my own setting there's a particular NPC who various parties have met and had dealings with at different times during the campaign. In my imaginings I've got heaps of backstory for this guy* and as far as I'm concerned that backstory is very much a part of the setting's fiction even though the odds of the PCs becoming aware of any of it (or, if they did, caring) are extremely low. That said, his background does have a subtle bearing on play in that what he's done in the past had led him to being who and what he is today: the person the PCs are interacting with. This is one of the key things that differentiates a GM from a player, particularly in a homebrew setting: a GM can (and IMO should) look beyond the limits of just what the PCs see and-or interact with, and imagine what's out there, and make it part of the setting lore whether or not it ever arises in play. * - were I a better author - or an author at all, for that matter - I'd be writing this guy's life story as novels, but alas; novel-writing just ain't my thing. [/QUOTE]
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