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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Lanefan" data-source="post: 8222576" data-attributes="member: 29398"><p>While I don't like changing things once they've gone player-side, I have done this now and then: (spoilered just in case any of my players wander by...)</p><p></p><p>[SPOILER]</p><p>Intentionally put erroneous or inaccurate information right from day one into the player-viewed setting lore or history, to later be updated if-when the players/PCs ever learn the truth through play. This potential discovery-of-truth sets up some adventuring possibilities down the road; and if those possibilities pan out then great, and if they don't it's no worries.</p><p>[/SPOILER]</p><p></p><p>Things like this I do like to have in place beforehand, if only to allow me to play the NPC in full knowledge of what it is and-or what it's trying to do. Put another way, if someone's a spy they're either a spy from day one or they've been bought off (or charmed) at some identifyable-in-hindsight point along the way.</p><p></p><p>Sure is. Just be consistent with what's already present - don't, for example, plonk a mountain just over that hill that the PCs could in theory have seen this morning from miles away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8222576, member: 29398"] While I don't like changing things once they've gone player-side, I have done this now and then: (spoilered just in case any of my players wander by...) [SPOILER] Intentionally put erroneous or inaccurate information right from day one into the player-viewed setting lore or history, to later be updated if-when the players/PCs ever learn the truth through play. This potential discovery-of-truth sets up some adventuring possibilities down the road; and if those possibilities pan out then great, and if they don't it's no worries. [/SPOILER] Things like this I do like to have in place beforehand, if only to allow me to play the NPC in full knowledge of what it is and-or what it's trying to do. Put another way, if someone's a spy they're either a spy from day one or they've been bought off (or charmed) at some identifyable-in-hindsight point along the way. Sure is. Just be consistent with what's already present - don't, for example, plonk a mountain just over that hill that the PCs could in theory have seen this morning from miles away. :) [/QUOTE]
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