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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Xetheral" data-source="post: 8222619" data-attributes="member: 6802765"><p>This post made me notice a potential inconsistency in what I consider significant/immersive.</p><p></p><p>On the one hand, when a DM is making concrete decisions regarding the content of the game world, it doesn't matter to me whether those decisions are made in advance or on the fly, so long as the DM's skills are up to the challenge of maintaining consistency and verisimilitude.</p><p></p><p>By contrast, and somewhat perplexingly to me, it does matter quite a bit to me when random generation is invoked. I'm totally fine with a DM using random tables ahead of time as a tool to populate their world (at least assuming the tables give believable results) but using random encounter tables on the fly (let alone rolling for terrain type each time a new hex is entered) can decrease immersiveness for me.</p><p></p><p>Then again, a DM deciding on the fly to resolve a question about the state of the game world with a random check is totally fine with me. (e.g. "You mentioned a large pile of broken household items in the corner. Does that happen to include a broken broom?" "It might, let's call it a 50/50 chance." <rolls>)</p><p></p><p>I'll have to give some more thought regarding why I am agnostic about timing with deliberate generation, but it matters to me for random generation. I'm guessing it has to do with the timing of the random generarion affecting the DM's ability to review the results for consistency with other random results, but I'm going to think about it.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8222619, member: 6802765"] This post made me notice a potential inconsistency in what I consider significant/immersive. On the one hand, when a DM is making concrete decisions regarding the content of the game world, it doesn't matter to me whether those decisions are made in advance or on the fly, so long as the DM's skills are up to the challenge of maintaining consistency and verisimilitude. By contrast, and somewhat perplexingly to me, it does matter quite a bit to me when random generation is invoked. I'm totally fine with a DM using random tables ahead of time as a tool to populate their world (at least assuming the tables give believable results) but using random encounter tables on the fly (let alone rolling for terrain type each time a new hex is entered) can decrease immersiveness for me. Then again, a DM deciding on the fly to resolve a question about the state of the game world with a random check is totally fine with me. (e.g. "You mentioned a large pile of broken household items in the corner. Does that happen to include a broken broom?" "It might, let's call it a 50/50 chance." <rolls>) I'll have to give some more thought regarding why I am agnostic about timing with deliberate generation, but it matters to me for random generation. I'm guessing it has to do with the timing of the random generarion affecting the DM's ability to review the results for consistency with other random results, but I'm going to think about it. [/QUOTE]
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