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General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="turnip_farmer" data-source="post: 8222648" data-attributes="member: 7029365"><p>While, of course, the note can be changed if they haven't been presented, there are important nuances to consider.</p><p></p><p>I don't write down everything that I say over the course of a game session. Sure, I might think that the players have never been to Bumbleton, so I can put whatever I want in Bumbleton. But I might have forgotten that Irrelevant NPC #38 made some small talk about Bumbleton several sessions ago that the players remembered. When they encounter a Bumbleton very different to that described by 38, they either notice that the fiction is changing or they start developing elaborate theories about 38's deception. Meanwhile, I've forgotten 38's existence, and the player is going to end up confused and frustrated why I set that all up with no payoff.</p><p></p><p>If you have a firm idea of how things work; who's who; and what's where in your campaign, you play things consistently. This is especially important if your campaigns have a lot of intrigue and mystery and the like. I do need to know what's over the hill from the beginning, because otherwise the subtle hints I forgot I dropped last year confuse and infuriate my players.</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8222648, member: 7029365"] While, of course, the note can be changed if they haven't been presented, there are important nuances to consider. I don't write down everything that I say over the course of a game session. Sure, I might think that the players have never been to Bumbleton, so I can put whatever I want in Bumbleton. But I might have forgotten that Irrelevant NPC #38 made some small talk about Bumbleton several sessions ago that the players remembered. When they encounter a Bumbleton very different to that described by 38, they either notice that the fiction is changing or they start developing elaborate theories about 38's deception. Meanwhile, I've forgotten 38's existence, and the player is going to end up confused and frustrated why I set that all up with no payoff. If you have a firm idea of how things work; who's who; and what's where in your campaign, you play things consistently. This is especially important if your campaigns have a lot of intrigue and mystery and the like. I do need to know what's over the hill from the beginning, because otherwise the subtle hints I forgot I dropped last year confuse and infuriate my players. [/QUOTE]
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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