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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Mort" data-source="post: 8222835" data-attributes="member: 762"><p>But it is still of events that have already happened - that's the key difference.</p><p></p><p></p><p>Again the events have already happened so whether they are shared with the players isn't actually relevant - they are history of the world.</p><p></p><p></p><p>No they are possibilities because if they players have not encountered them yet, they are things that might happen, not things that have happened. Something may very well happen, in game, to make the things written in your notes have to change.</p><p></p><p>Edit:</p><p>For example: you write that NPC villain Y is at place X. But the PCs encounter Y at place B (before they ever get to place X but after you did your notes) and, unexpectedly, kill him. Barring some kind of resurrection magic Y can't be at X anymore.</p><p></p><p></p><p>Of course it is in flux. You expect the dragon to be at Mt. Fufru and write that down as your plan. But in game events may well dictate that the Dragon move from there - before the players even find out about the dragon. When the players get to Mt. Fufru - no dragon. Unless you ignore the events that happened that should have moved the dragon, and have it be there anyway. In other words you ignored the actions of your players that should have caused the dragon to move because you wanted the dragon to be there anyway. I guess what I should have said is that a sandbox is not immune from DM railroading (the two are not actually opposites).</p><p></p><p></p><p>But it is a railroad if the Dragon shouldn't be there because of actions the players took (or because of other game world events even) but is there anyway - because the DM wrote down the dragon and he's keeping the dragon there.</p><p></p><p>Regardless though, I regret using the term railroad - it's too loaded and it's a distraction.</p><p></p><p>The point is, In a sandbox, things change as the world changes. Whether this is improv or prep is just a matter of time and perspective.</p></blockquote><p></p>
[QUOTE="Mort, post: 8222835, member: 762"] But it is still of events that have already happened - that's the key difference. Again the events have already happened so whether they are shared with the players isn't actually relevant - they are history of the world. No they are possibilities because if they players have not encountered them yet, they are things that might happen, not things that have happened. Something may very well happen, in game, to make the things written in your notes have to change. Edit: For example: you write that NPC villain Y is at place X. But the PCs encounter Y at place B (before they ever get to place X but after you did your notes) and, unexpectedly, kill him. Barring some kind of resurrection magic Y can't be at X anymore. Of course it is in flux. You expect the dragon to be at Mt. Fufru and write that down as your plan. But in game events may well dictate that the Dragon move from there - before the players even find out about the dragon. When the players get to Mt. Fufru - no dragon. Unless you ignore the events that happened that should have moved the dragon, and have it be there anyway. In other words you ignored the actions of your players that should have caused the dragon to move because you wanted the dragon to be there anyway. I guess what I should have said is that a sandbox is not immune from DM railroading (the two are not actually opposites). But it is a railroad if the Dragon shouldn't be there because of actions the players took (or because of other game world events even) but is there anyway - because the DM wrote down the dragon and he's keeping the dragon there. Regardless though, I regret using the term railroad - it's too loaded and it's a distraction. The point is, In a sandbox, things change as the world changes. Whether this is improv or prep is just a matter of time and perspective. [/QUOTE]
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