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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Jack Daniel" data-source="post: 8223217" data-attributes="member: 694"><p>I simply can't buy this premise. In fact, I reject it utterly. For <em>some </em>groups and play-styles, it may indeed be feasible to decide that something is only "canonical" to the campaign once established in the fiction. (A long tradition in improv acting as well.) But that's certainly not how all RPGs operate.</p><p></p><p>If a DM fleshes out their campaign milieu in sufficient detail and then chooses not to change details once the proverbial <em>fait </em>is <em>accompli</em>, the fact that the DM <em>could</em> in principle change their mind about things doesn't invalidate the "reality"—by which I mean fictional existence—of the setting as it exists in the DM's notes and/or "head-canon." The campaign milieu is as "real" in that sense as any fictional world created by any author, and the parts that haven't yet been committed to "text" are as valid as those that are.</p><p></p><p>In the same way that a fanfiction writer who goes beyond the established text of their fandom's canon is always at risk of being "Jossed" by any future official work, a player who carries an idea of the game world that conflicts with the DM's is likely to be in for a rude awakening.</p><p></p><p></p><p></p><p>Well too bad. That's precisely how some DMs operate. (And some writers, death of the author arguments notwithstanding.)</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8223217, member: 694"] I simply can't buy this premise. In fact, I reject it utterly. For [I]some [/I]groups and play-styles, it may indeed be feasible to decide that something is only "canonical" to the campaign once established in the fiction. (A long tradition in improv acting as well.) But that's certainly not how all RPGs operate. If a DM fleshes out their campaign milieu in sufficient detail and then chooses not to change details once the proverbial [I]fait [/I]is [I]accompli[/I], the fact that the DM [I]could[/I] in principle change their mind about things doesn't invalidate the "reality"—by which I mean fictional existence—of the setting as it exists in the DM's notes and/or "head-canon." The campaign milieu is as "real" in that sense as any fictional world created by any author, and the parts that haven't yet been committed to "text" are as valid as those that are. In the same way that a fanfiction writer who goes beyond the established text of their fandom's canon is always at risk of being "Jossed" by any future official work, a player who carries an idea of the game world that conflicts with the DM's is likely to be in for a rude awakening. Well too bad. That's precisely how some DMs operate. (And some writers, death of the author arguments notwithstanding.) [/QUOTE]
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