Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8223718" data-attributes="member: 6790260"><p><em>sigh</em></p><p></p><p>And this is exactly why I took umbrage with Morrus' phrasing here. Skyrim is <em>not</em> best practices for this style of play, it is merely the most dramatically obvious "this is not real, this is a fiction" way of doing things. It's great for showing how a purely mechanic-driven structure is lacking in non-mechanical consistency, but that's both not very informative (you <em>already knew</em> it was purely mechanic-driven, it shouldn't surprise you that something which ONLY cares about mechanics ends up not addressing non-mechanic things!) AND attacking a strawman rather than an actual discussion.</p><p></p><p>I mean, for goodness' sake, this is equivalent to having a poll where people are asked what their preferred kind of ice cream is, and the choices are "chocolate, however you like it" and "nonfat nondairy artifically-flavored vanilla frozen dessert." <em>Of course</em> most people are going to say "chocolate, however you like it" and not the other one, you've gone out of your way to present the second in terms that will turn off plenty of people who <em>actually like vanilla ice cream.</em></p><p></p><p>Like, I want to circle back to Tetrasodium's cited example of Torg's quantum merchant company, which doesn't exist anywhere until the DM happens to roll that it <em>does</em> exist where the players are right now. It's emphatically not the style you call "are we playing Skyrim," in that the company's location is completely unrelated to player choices, character level, or narrative impact: it's purely down to the roll of the dice. And yet it is just as much ungrounded (it is "so unrealistic" as you put it--I don't like that term myself), as this entity--which implicitly exists in the world, and must physically travel from place to place--exists 10% in any given town and 90% elsewhere (or whatever), and you only find out which one by opening the box.</p><p></p><p>Imagine if the choice given were between "narrative games, where encounters happen for logical reasons and get nudged forward by what will make the most satisfying experience" and "random play, where you never know what you'll fight until it happens." (Even that isn't a great comparison, because the latter at least has actual fans in D&D--the so-called "Skyrim" experience <em>does not</em>, and that's the whole reason I'm annoyed here.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8223718, member: 6790260"] [I]sigh[/I] And this is exactly why I took umbrage with Morrus' phrasing here. Skyrim is [I]not[/I] best practices for this style of play, it is merely the most dramatically obvious "this is not real, this is a fiction" way of doing things. It's great for showing how a purely mechanic-driven structure is lacking in non-mechanical consistency, but that's both not very informative (you [I]already knew[/I] it was purely mechanic-driven, it shouldn't surprise you that something which ONLY cares about mechanics ends up not addressing non-mechanic things!) AND attacking a strawman rather than an actual discussion. I mean, for goodness' sake, this is equivalent to having a poll where people are asked what their preferred kind of ice cream is, and the choices are "chocolate, however you like it" and "nonfat nondairy artifically-flavored vanilla frozen dessert." [I]Of course[/I] most people are going to say "chocolate, however you like it" and not the other one, you've gone out of your way to present the second in terms that will turn off plenty of people who [I]actually like vanilla ice cream.[/I] Like, I want to circle back to Tetrasodium's cited example of Torg's quantum merchant company, which doesn't exist anywhere until the DM happens to roll that it [I]does[/I] exist where the players are right now. It's emphatically not the style you call "are we playing Skyrim," in that the company's location is completely unrelated to player choices, character level, or narrative impact: it's purely down to the roll of the dice. And yet it is just as much ungrounded (it is "so unrealistic" as you put it--I don't like that term myself), as this entity--which implicitly exists in the world, and must physically travel from place to place--exists 10% in any given town and 90% elsewhere (or whatever), and you only find out which one by opening the box. Imagine if the choice given were between "narrative games, where encounters happen for logical reasons and get nudged forward by what will make the most satisfying experience" and "random play, where you never know what you'll fight until it happens." (Even that isn't a great comparison, because the latter at least has actual fans in D&D--the so-called "Skyrim" experience [I]does not[/I], and that's the whole reason I'm annoyed here.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top