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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="iserith" data-source="post: 8223724" data-attributes="member: 97077"><p>I always telegraph how dangerous creatures are in some form or another, plus characters can try to recall lore to see what they remember. My current sandbox hexcrawl campaign has all custom monsters so the players don't know any of them. They are generally tracking while they move through the wilderness, so if they find tracks, they can sometimes figure out what the monster is and its threat level before they encounter it, then decide if they want to avoid it or sneak up on it. If they fail to track and just stumble onto a monster, then there is usually some scrambling to determine whether it's worth fighting based on my description and any attempts to recall lore. If they decide it's too tough to fight (or just not worth it), they flee and once they are "off the map," we dump into chase rules to resolve it if the monster is the sort that gives chase.</p><p></p><p>So to sum up, this is all about the DM providing clues, the players taking active steps to mitigate risk, and having a means of resolving escape.</p></blockquote><p></p>
[QUOTE="iserith, post: 8223724, member: 97077"] I always telegraph how dangerous creatures are in some form or another, plus characters can try to recall lore to see what they remember. My current sandbox hexcrawl campaign has all custom monsters so the players don't know any of them. They are generally tracking while they move through the wilderness, so if they find tracks, they can sometimes figure out what the monster is and its threat level before they encounter it, then decide if they want to avoid it or sneak up on it. If they fail to track and just stumble onto a monster, then there is usually some scrambling to determine whether it's worth fighting based on my description and any attempts to recall lore. If they decide it's too tough to fight (or just not worth it), they flee and once they are "off the map," we dump into chase rules to resolve it if the monster is the sort that gives chase. So to sum up, this is all about the DM providing clues, the players taking active steps to mitigate risk, and having a means of resolving escape. [/QUOTE]
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