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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8223753" data-attributes="member: 6790260"><p>It's not hate for Skyrim. It's hate for Skyrim's specific level mechanic being transported, as precisely and unchanged as possible, into D&D.</p><p></p><p>Specifically, Skyrim dynamically levels <em>everything</em> based on your character's level. Alduin will be level 15 if you fight him at level 15. He will be level 80 if you fight him at level 80. Etc. No matter what you do, no matter where you go, no matter how experienced you become, the world is always <em>exactly</em> calibrated to your level. A lot of people don't care about this, or even see it as a perk...<em>in Skyrim</em>. But it is at best a gross misunderstanding and at worst a deep and fundamental caricature of the style of play Morrus so badly articulated in the OP.</p><p></p><p></p><p>Nothing, because they don't have any reason to; they move on, probably after some fun RP and six meals a day. Or maybe an easily-resolved speedbump thing. Or Gandalf/an army of uprising peasant hobbits (if evil PCs). Or fallen Saruman and his goons--he's still an angelic being, even if fallen. Or an attack by the now-leaderless ringwraiths (they <em>did</em> go there before, after all). Or the PCs can try to <em>save</em> the people--but it'll be tough, rezzing/healing/rescuing <em>everyone</em> will be a tall order.</p><p></p><p>Some places, options won't be prolific. I opened with "nothing" for a reason: sometimes, there can't or shouldn't be something in a place. But if the party always goes where the answer is "nothing," there's a WAY bigger problem: the DM is running a game her players aren't interested in, and/or the players are thumbing their noses at the game the DM's offering. That's way bigger than sandbox vs "tale-building" (my term). And if the party doesn't, if they go places where it <em>is</em> reasonable for them to encounter interesting threats...I don't see how there's an issue.</p><p></p><p></p><p>I'd actually really appreciate it if you would go back and read at least <a href="https://www.enworld.org/threads/do-you-prefer-sandbox-or-party-level-areas-in-your-game-world.678721/post-8223449" target="_blank">my first post, here</a>. As I've said quite a bit just recently, I feel the presentation being given here is "do you like <generally acceptable flavor A>, or do you like <the most garbage form of flavor B>?" I think there's a much more <em>interesting</em> conversation to be had if we actually think about the best (and most grounded!) forms of BOTH styles, rather than giving one in its most congenial form and the other in basically the worst caricature available.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8223753, member: 6790260"] It's not hate for Skyrim. It's hate for Skyrim's specific level mechanic being transported, as precisely and unchanged as possible, into D&D. Specifically, Skyrim dynamically levels [I]everything[/I] based on your character's level. Alduin will be level 15 if you fight him at level 15. He will be level 80 if you fight him at level 80. Etc. No matter what you do, no matter where you go, no matter how experienced you become, the world is always [I]exactly[/I] calibrated to your level. A lot of people don't care about this, or even see it as a perk...[I]in Skyrim[/I]. But it is at best a gross misunderstanding and at worst a deep and fundamental caricature of the style of play Morrus so badly articulated in the OP. Nothing, because they don't have any reason to; they move on, probably after some fun RP and six meals a day. Or maybe an easily-resolved speedbump thing. Or Gandalf/an army of uprising peasant hobbits (if evil PCs). Or fallen Saruman and his goons--he's still an angelic being, even if fallen. Or an attack by the now-leaderless ringwraiths (they [I]did[/I] go there before, after all). Or the PCs can try to [I]save[/I] the people--but it'll be tough, rezzing/healing/rescuing [I]everyone[/I] will be a tall order. Some places, options won't be prolific. I opened with "nothing" for a reason: sometimes, there can't or shouldn't be something in a place. But if the party always goes where the answer is "nothing," there's a WAY bigger problem: the DM is running a game her players aren't interested in, and/or the players are thumbing their noses at the game the DM's offering. That's way bigger than sandbox vs "tale-building" (my term). And if the party doesn't, if they go places where it [I]is[/I] reasonable for them to encounter interesting threats...I don't see how there's an issue. I'd actually really appreciate it if you would go back and read at least [URL='https://www.enworld.org/threads/do-you-prefer-sandbox-or-party-level-areas-in-your-game-world.678721/post-8223449']my first post, here[/URL]. As I've said quite a bit just recently, I feel the presentation being given here is "do you like <generally acceptable flavor A>, or do you like <the most garbage form of flavor B>?" I think there's a much more [I]interesting[/I] conversation to be had if we actually think about the best (and most grounded!) forms of BOTH styles, rather than giving one in its most congenial form and the other in basically the worst caricature available. [/QUOTE]
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