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*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="tetrasodium" data-source="post: 8223981" data-attributes="member: 93670"><p>Here twenty something pages and "our style" reads a lot more like a thought experiment than a cohesive style of game play those who engage in it could explain details & clear confusion when presented with people expressing confusion stemming from a logical inconsistency created through fairly straightforward gameplay examples. You yourself were repeatedly asked about railroading and player agency only to avoid the questions entirely by declaring that I must be responding to the wrong person not <a href="https://www.enworld.org/threads/do-you-prefer-sandbox-or-party-level-areas-in-your-game-world.678721/post-8220663" target="_blank">once</a>, but <a href="https://www.enworld.org/threads/do-you-prefer-sandbox-or-party-level-areas-in-your-game-world.678721/post-8221524" target="_blank">twice</a> & maybe even more. </p><p>Can you frankly confirm or deny if "our style" is a thought experiment or if "our style" is something you have significant experience actually putting into practice? </p><p></p><p>Can you also be explicit on who is included in the implied "us" for "our style" as I'd like to avoid inadvertently responding to the wrong person. I'm sure others would appreciate not conflating the arguments of people not part of "our style" too as you seem to argue both that "our style" is an isolated very personal thing that should not be conflated with that of people who seem to be arguing the same point as well when the collective is inconvenient but quick to shield "our style" as a collective monolith.</p><p></p><p>[USER=29398]@Lanefan[/USER] <em>seems </em>to be in lock step with you on the inability to see a difference between written in the notes and made real through play, but when presented with an example of a setting with a published quantum fact from an official setting</p><p>with deliberately conflicting and uncertain causes he avoided offering clarity by declaring <a href="https://www.enworld.org/threads/do-you-prefer-sandbox-or-party-level-areas-in-your-game-world.678721/post-8223365" target="_blank">here</a> that he is not familiar enough with the setting to comment on how the logical inconsistency what you are calling "our style" processes something like the linked possible causes while still steadfastly seeming to remain unable to see a difference between in the notes and made real during play.</p><p></p><p>[USER=6698278]@Emerikol[/USER] it's fine if we disagree, but if this is not simply a thought experiment those of us with seemingly conflicting views might find that answers to some of these kind of questions are valuable things we can improve our own gm toolboxes with. What happens when the gm notes say something like this</p><p>[ATTACH=full]134247[/ATTACH]</p><p>from page24 of rhime of the frostmaiden. The notes say that you can roll, the notes say that you can choose, the notes say that you can take one of these suggested towns & just declare it so. Until you do one of those things <em>and</em> the players are in the town with the caravan in question while that caravan is there it is in any other town except for the one the players are currently in. How does this or the deliberately murky eberron cause behind day of mourning published with an array of conflicting yet strongly implied quantum causes & might never be introduced during play work out in what you call "our style" where things written in the notes are more or just as real as those introduced in play even if those notes never actually get introduced?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8223981, member: 93670"] Here twenty something pages and "our style" reads a lot more like a thought experiment than a cohesive style of game play those who engage in it could explain details & clear confusion when presented with people expressing confusion stemming from a logical inconsistency created through fairly straightforward gameplay examples. You yourself were repeatedly asked about railroading and player agency only to avoid the questions entirely by declaring that I must be responding to the wrong person not [URL='https://www.enworld.org/threads/do-you-prefer-sandbox-or-party-level-areas-in-your-game-world.678721/post-8220663']once[/URL], but [URL='https://www.enworld.org/threads/do-you-prefer-sandbox-or-party-level-areas-in-your-game-world.678721/post-8221524']twice[/URL] & maybe even more. Can you frankly confirm or deny if "our style" is a thought experiment or if "our style" is something you have significant experience actually putting into practice? Can you also be explicit on who is included in the implied "us" for "our style" as I'd like to avoid inadvertently responding to the wrong person. I'm sure others would appreciate not conflating the arguments of people not part of "our style" too as you seem to argue both that "our style" is an isolated very personal thing that should not be conflated with that of people who seem to be arguing the same point as well when the collective is inconvenient but quick to shield "our style" as a collective monolith. [USER=29398]@Lanefan[/USER] [I]seems [/I]to be in lock step with you on the inability to see a difference between written in the notes and made real through play, but when presented with an example of a setting with a published quantum fact from an official setting with deliberately conflicting and uncertain causes he avoided offering clarity by declaring [URL='https://www.enworld.org/threads/do-you-prefer-sandbox-or-party-level-areas-in-your-game-world.678721/post-8223365']here[/URL] that he is not familiar enough with the setting to comment on how the logical inconsistency what you are calling "our style" processes something like the linked possible causes while still steadfastly seeming to remain unable to see a difference between in the notes and made real during play. [USER=6698278]@Emerikol[/USER] it's fine if we disagree, but if this is not simply a thought experiment those of us with seemingly conflicting views might find that answers to some of these kind of questions are valuable things we can improve our own gm toolboxes with. What happens when the gm notes say something like this [ATTACH type="full" alt="1615838690261.png"]134247[/ATTACH] from page24 of rhime of the frostmaiden. The notes say that you can roll, the notes say that you can choose, the notes say that you can take one of these suggested towns & just declare it so. Until you do one of those things [I]and[/I] the players are in the town with the caravan in question while that caravan is there it is in any other town except for the one the players are currently in. How does this or the deliberately murky eberron cause behind day of mourning published with an array of conflicting yet strongly implied quantum causes & might never be introduced during play work out in what you call "our style" where things written in the notes are more or just as real as those introduced in play even if those notes never actually get introduced? [/QUOTE]
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