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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Ovinomancer" data-source="post: 8224010" data-attributes="member: 16814"><p>The GM also experienced any brainstorming they did, but didn't keep all of that. They also experienced a good bit of drafting work on the prep, adding and subtracting things until it was good enough. So, at which point does the GM experiencing it reify it?</p><p></p><p>This is the point, there's not a thing you can actually point to that has meaning for the game until it's introduced into the shared fiction. Prior to that it is, at best, a strong guide to future content. This can be said even for a GM that prefers strong prep because they might notice, immediately before play, an error that makes things incoherent, and fix it on the fly.</p><p></p><p>You mean prep, here, by fiction? Because that's fine. The GM choosing to not change it means that it must be changeable, else there's no choice. If it's changeable, then it's not fixed until it cannot be changed, which is what happens when it enters the shared fiction. The imaginings of the GM that do not enter the shared fictions aren't "real".</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8224010, member: 16814"] The GM also experienced any brainstorming they did, but didn't keep all of that. They also experienced a good bit of drafting work on the prep, adding and subtracting things until it was good enough. So, at which point does the GM experiencing it reify it? This is the point, there's not a thing you can actually point to that has meaning for the game until it's introduced into the shared fiction. Prior to that it is, at best, a strong guide to future content. This can be said even for a GM that prefers strong prep because they might notice, immediately before play, an error that makes things incoherent, and fix it on the fly. You mean prep, here, by fiction? Because that's fine. The GM choosing to not change it means that it must be changeable, else there's no choice. If it's changeable, then it's not fixed until it cannot be changed, which is what happens when it enters the shared fiction. The imaginings of the GM that do not enter the shared fictions aren't "real". [/QUOTE]
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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