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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="dytrrnikl" data-source="post: 8224162" data-attributes="member: 6746431"><p>I don't roll the dice. I populate the area with a variety of things of different degrees of challenge from level appropriate to TPK level, including information from which the PCs pick and choose what they wish to tackle. If they ignore the information provided, jump right in without consideration, what happens after that is on them. So yes, a 1st level party can stumble into the lair of an ancient dragon, but at their own peril for <em>ignoring</em> the information provided. And yes, a 20th level party could wander into an area where the biggest threat is a goblin with a dull stick, if they so choose. What information lead them there? I'm not going to push or direct groups I run into challenges, they're going to direct me toward the challenges they want to tackle based on whatever information has been presented to them or some other unforseen path they decide to walk down. It's an approach to GMing that seems to go against today's current trends.</p></blockquote><p></p>
[QUOTE="dytrrnikl, post: 8224162, member: 6746431"] I don't roll the dice. I populate the area with a variety of things of different degrees of challenge from level appropriate to TPK level, including information from which the PCs pick and choose what they wish to tackle. If they ignore the information provided, jump right in without consideration, what happens after that is on them. So yes, a 1st level party can stumble into the lair of an ancient dragon, but at their own peril for [I]ignoring[/I] the information provided. And yes, a 20th level party could wander into an area where the biggest threat is a goblin with a dull stick, if they so choose. What information lead them there? I'm not going to push or direct groups I run into challenges, they're going to direct me toward the challenges they want to tackle based on whatever information has been presented to them or some other unforseen path they decide to walk down. It's an approach to GMing that seems to go against today's current trends. [/QUOTE]
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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