Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Daniel" data-source="post: 8224614" data-attributes="member: 694"><p><em>Bogus</em>. The "shared fiction" is just a theoretical construct. Maybe it has a central place in whatever table-centric model you're working with here to convey your idea of how RPGs work, but have you stopped to consider that this model does not adequately account for every possible play-style?</p><p></p><p>Not every play-style treats the "off-stage" elements of a campaign milieu as un-collapsed quantum wave-functions. Not every play-style gives supreme priority to whatever broad-strokes, high-level details are agreed upon by the DM and all those playing at a given moment.</p><p></p><p>There is a milieu-centric model, where the only fictional world that has any "reality" worth a hoot is the one that exists in its totality solely in the DM's imagination, notes, and maybe books or other apocrypha. The players get to glimpse a fraction of the whole at any given moment, but the milieu isn't "quantum," only extant when and where the players are looking at it. Rather, it's <em>persistent</em>.</p><p></p><p>The basic West Marches campaign setup provides a simple example. If a single DM is running a game for three separate parties (we'll call them A, B, and C) who never interact with each other directly, but whose actions upon the game-world can in turn be felt by the others, there is in no meaningful sense a "shared fiction" between parties A, B, and C—only three separate "shared fictions" during any given game session between the DM and A, the DM and B, and the DM and C. But the <em>reality of the game world</em> is held together by the DM, who is operating (for lack of a better analogy—I hate this one only slightly less than the abuse of quantum mechanics jargon these discussions always spawn) as the "CPU" and "RAM" of the ongoing "simulation." <em>This does not work without the DM's reification of the entire milieu, </em>including those setting-elements never directly encountered by any of the players. If, instead, the setting elements are treated as "quantum" (again: ugh), <em>it's not really a persistent sandbox</em> (which is not to discount the possibility of presenting a convincing illusion of one).</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8224614, member: 694"] [I]Bogus[/I]. The "shared fiction" is just a theoretical construct. Maybe it has a central place in whatever table-centric model you're working with here to convey your idea of how RPGs work, but have you stopped to consider that this model does not adequately account for every possible play-style? Not every play-style treats the "off-stage" elements of a campaign milieu as un-collapsed quantum wave-functions. Not every play-style gives supreme priority to whatever broad-strokes, high-level details are agreed upon by the DM and all those playing at a given moment. There is a milieu-centric model, where the only fictional world that has any "reality" worth a hoot is the one that exists in its totality solely in the DM's imagination, notes, and maybe books or other apocrypha. The players get to glimpse a fraction of the whole at any given moment, but the milieu isn't "quantum," only extant when and where the players are looking at it. Rather, it's [I]persistent[/I]. The basic West Marches campaign setup provides a simple example. If a single DM is running a game for three separate parties (we'll call them A, B, and C) who never interact with each other directly, but whose actions upon the game-world can in turn be felt by the others, there is in no meaningful sense a "shared fiction" between parties A, B, and C—only three separate "shared fictions" during any given game session between the DM and A, the DM and B, and the DM and C. But the [I]reality of the game world[/I] is held together by the DM, who is operating (for lack of a better analogy—I hate this one only slightly less than the abuse of quantum mechanics jargon these discussions always spawn) as the "CPU" and "RAM" of the ongoing "simulation." [I]This does not work without the DM's reification of the entire milieu, [/I]including those setting-elements never directly encountered by any of the players. If, instead, the setting elements are treated as "quantum" (again: ugh), [I]it's not really a persistent sandbox[/I] (which is not to discount the possibility of presenting a convincing illusion of one). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top