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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8224720" data-attributes="member: 6790260"><p>Okay so, would you at least agree then that these things, while not ACTUALLY observed by the party directly, were always right there to be observed <em>if anyone had tried? </em>Because that's the real line of demarcation here. It's not JUST "oh they saw it, now it's real," it's "oh, it has interacted with their environment in such a way that <em>anyone</em> at <em>any</em> time could ask, and an answer should, rationally, <em>already exist.</em>" </p><p></p><p>But if (for instance) the party has never been to the Far Continent and never seen the long-abandoned Pyramid of the Five Suns and never interacted with any piece of the culture or heritage of the peoples that built it, is there any even POTENTIAL way for them to know what the true name of the Shattered Sun is? If not, then this is (to use your computer analogy) a potential new insert for the simulation, which has not yet been loaded in RAM. It still only exists on the hard drive. And as long as it has never been loaded--as long as <em>no</em> part of it enters RAM for <em>any</em> reason, whether or not the CPU ever touches those bits--then it is absolute free rein for me, as developer, to alter it as I see fit. </p><p></p><p>Or if you wish to push the comparison even further, prep work is pre-alpha internal testing before a patch goes out to installed games. Once the file is actually installed, even if the players never run those files, they exist, and save games COULD depend on those files. You as developer can no longer just willy-nilly modify them. But if you haven't released it yet, if no player could even potentially have a save file dependent on it, then what could possibly be wrong with changing it? It has absolutely zero effect on the simulation until it in fact interfaces with said simulation. Prior to that interface, it's nothing. After that interface, it cannot be changed without justification (again, even if no one ever actually asks, even if it never ends up mattering why it changed, because it COULD matter at any moment if someone thinks to ask.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8224720, member: 6790260"] Okay so, would you at least agree then that these things, while not ACTUALLY observed by the party directly, were always right there to be observed [I]if anyone had tried? [/I]Because that's the real line of demarcation here. It's not JUST "oh they saw it, now it's real," it's "oh, it has interacted with their environment in such a way that [I]anyone[/I] at [I]any[/I] time could ask, and an answer should, rationally, [I]already exist.[/I]" But if (for instance) the party has never been to the Far Continent and never seen the long-abandoned Pyramid of the Five Suns and never interacted with any piece of the culture or heritage of the peoples that built it, is there any even POTENTIAL way for them to know what the true name of the Shattered Sun is? If not, then this is (to use your computer analogy) a potential new insert for the simulation, which has not yet been loaded in RAM. It still only exists on the hard drive. And as long as it has never been loaded--as long as [I]no[/I] part of it enters RAM for [I]any[/I] reason, whether or not the CPU ever touches those bits--then it is absolute free rein for me, as developer, to alter it as I see fit. Or if you wish to push the comparison even further, prep work is pre-alpha internal testing before a patch goes out to installed games. Once the file is actually installed, even if the players never run those files, they exist, and save games COULD depend on those files. You as developer can no longer just willy-nilly modify them. But if you haven't released it yet, if no player could even potentially have a save file dependent on it, then what could possibly be wrong with changing it? It has absolutely zero effect on the simulation until it in fact interfaces with said simulation. Prior to that interface, it's nothing. After that interface, it cannot be changed without justification (again, even if no one ever actually asks, even if it never ends up mattering why it changed, because it COULD matter at any moment if someone thinks to ask.) [/QUOTE]
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