Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8224739" data-attributes="member: 16814"><p>It's not theoretical at all. I can absolutely tell you what it is in any given game. It is the fiction at the table, known to the GM and the players. Maybe one player, but still, it's what's shared. If it isn't shared, it's not shared fiction. There's nothing theoretical about this -- it's concrete and defined and exists in any RPG I'm aware of. </p><p></p><p>Sure, a lot of the games I run don't either. My points about the difference between prep and shared fiction don't rely on any argument involving quantum wave functions. They hold valid if I'm talking about a 100% prep game (which is cool!) or an improv game. It's an argument based on the difference in how and when things can be changed, and this is never a function of GM choices to not change things.</p><p></p><p>I... okay. Look, you may not have meant it this way, but this really reads terribly. It looks like you're saying that only the GM matters, that there's this massive fiction that the players are only graced with fractions that the GM wishes them to appreciate. It's... not a good look, and certainly suggests that the players are very unimportant to the game. If that's your intent, okay, but I think any useful discussion would be at an end.</p><p></p><p>As for persistent, if the persistence is up to the GM's whim, it's not actually persistent. </p><p></p><p>There's no reality of that game world, only the reality established in the shared fiction, between the players and the GM. Everything else is, at best, a framework the GM uses to help present that world. The interactions you're talking about only matter because they were entered into the shared fiction. If you perturb group B because of something group A did, then the perturbation is entered into the shared fiction, and that matters. But if group C is never perturbed by this, then it just doesn't exist for them, despite however many pages the GM has devoted in their notes. And, the GM can change it for group C because of this. A preference to not to, for whatever reason, doesn't reify the notes.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8224739, member: 16814"] It's not theoretical at all. I can absolutely tell you what it is in any given game. It is the fiction at the table, known to the GM and the players. Maybe one player, but still, it's what's shared. If it isn't shared, it's not shared fiction. There's nothing theoretical about this -- it's concrete and defined and exists in any RPG I'm aware of. Sure, a lot of the games I run don't either. My points about the difference between prep and shared fiction don't rely on any argument involving quantum wave functions. They hold valid if I'm talking about a 100% prep game (which is cool!) or an improv game. It's an argument based on the difference in how and when things can be changed, and this is never a function of GM choices to not change things. I... okay. Look, you may not have meant it this way, but this really reads terribly. It looks like you're saying that only the GM matters, that there's this massive fiction that the players are only graced with fractions that the GM wishes them to appreciate. It's... not a good look, and certainly suggests that the players are very unimportant to the game. If that's your intent, okay, but I think any useful discussion would be at an end. As for persistent, if the persistence is up to the GM's whim, it's not actually persistent. There's no reality of that game world, only the reality established in the shared fiction, between the players and the GM. Everything else is, at best, a framework the GM uses to help present that world. The interactions you're talking about only matter because they were entered into the shared fiction. If you perturb group B because of something group A did, then the perturbation is entered into the shared fiction, and that matters. But if group C is never perturbed by this, then it just doesn't exist for them, despite however many pages the GM has devoted in their notes. And, the GM can change it for group C because of this. A preference to not to, for whatever reason, doesn't reify the notes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top