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General Tabletop Discussion
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Emerikol" data-source="post: 8225149" data-attributes="member: 6698278"><p>I've always said that a campaign always belongs a bit more to the DM than it does to the players. If the players get angry and all quit they will likely find a new DM but that new DM will start a new campaign even if the characters from the old campaign come over. Even if they happened to use the same store bought setting, the campaigns would by their nature be different. You can't take the unknown prep with you.</p><p></p><p>I agree rule 0 can be abused. Rule 0 is still essential though. And if a group has a good DM, then even a rule 0 ruling they don't especially like will be tolerated if it is not happening too often. A good DM is very hard to find. Now if the DM just goes crazy with stupid rule 0 rulings then that DM is not a good DM and thus is easily replaceable and probably will be. </p><p></p><p>I very much believe and adhere to Gygax's final statement in the Dungeon Master's Guide 1e. To me it is essential. Having said that, my goal is party fun. So I don't expect that much conflict. I've never had a group ragequit on me ever. I have ruled on rare occasions in a way that the group didn't like. I've changed rules ahead of time. When I create a campaign there are a lot of assumptions going into that campaign that have to be accepted in order to join that campaign. Often these things vary from one campaign to the next.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8225149, member: 6698278"] I've always said that a campaign always belongs a bit more to the DM than it does to the players. If the players get angry and all quit they will likely find a new DM but that new DM will start a new campaign even if the characters from the old campaign come over. Even if they happened to use the same store bought setting, the campaigns would by their nature be different. You can't take the unknown prep with you. I agree rule 0 can be abused. Rule 0 is still essential though. And if a group has a good DM, then even a rule 0 ruling they don't especially like will be tolerated if it is not happening too often. A good DM is very hard to find. Now if the DM just goes crazy with stupid rule 0 rulings then that DM is not a good DM and thus is easily replaceable and probably will be. I very much believe and adhere to Gygax's final statement in the Dungeon Master's Guide 1e. To me it is essential. Having said that, my goal is party fun. So I don't expect that much conflict. I've never had a group ragequit on me ever. I have ruled on rare occasions in a way that the group didn't like. I've changed rules ahead of time. When I create a campaign there are a lot of assumptions going into that campaign that have to be accepted in order to join that campaign. Often these things vary from one campaign to the next. [/QUOTE]
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