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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="John Quixote" data-source="post: 8226786" data-attributes="member: 694"><p>And you appear to be missing the context, the particulars of which Lanefan and S'mon have already pointed out. (I can only assume so, since you initially expressed surprise at what was written in the 1e DMG.)</p><p></p><p>Would a lot of Gary Gygax's advice be downright terrible for an epic fantasy game involving five friends around a kitchen table, where one of them is the DM leading his friends through his story, and the other four are each playing one special character who will form part of a boon fellowship that will inevitably go from zeros to heroes as they work to thwart a supervillain and save the world? Yeah, probably. But OAD&D isn't that kind of game, so you shouldn't expect advice in support of that.</p><p></p><p>But what about a 1970s Midwestern Gygaxian wargamey persistent sandbox camapign, where there are more players involved in the campaign than could ever all sit down together around one table, some of them regulars and some not, and each player has at least five or six characters to draw from when deciding which character they'll take on a given evening's adventure? Damn good advice. Of course the DM has to be the boss with a setup like that, and of course the DM's milieu is more important than any one PC or any group of PCs. It very nearly has to be that way for the game to function at all.</p><p></p><p>But there you sit, rendering judgement, absent the proper context.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 8226786, member: 694"] And you appear to be missing the context, the particulars of which Lanefan and S'mon have already pointed out. (I can only assume so, since you initially expressed surprise at what was written in the 1e DMG.) Would a lot of Gary Gygax's advice be downright terrible for an epic fantasy game involving five friends around a kitchen table, where one of them is the DM leading his friends through his story, and the other four are each playing one special character who will form part of a boon fellowship that will inevitably go from zeros to heroes as they work to thwart a supervillain and save the world? Yeah, probably. But OAD&D isn't that kind of game, so you shouldn't expect advice in support of that. But what about a 1970s Midwestern Gygaxian wargamey persistent sandbox camapign, where there are more players involved in the campaign than could ever all sit down together around one table, some of them regulars and some not, and each player has at least five or six characters to draw from when deciding which character they'll take on a given evening's adventure? Damn good advice. Of course the DM has to be the boss with a setup like that, and of course the DM's milieu is more important than any one PC or any group of PCs. It very nearly has to be that way for the game to function at all. But there you sit, rendering judgement, absent the proper context. [/QUOTE]
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